Sector 08 · FOB

FOB & upgrades

Your base between deployments: what each station does, what the upgrades cost, and what unlocks as your DMZ level climbs.

Stations
14
Upgrades
34
Recipes
95
DMZ levels
70

Base

Stations

StationUnlocksWhat it does
DeployStartLaunches runs into Hajin. Ground infil is free; Dagor, LTV, helicopter and cargo plane infils cost $5,000 to $100,000.
Operators (Active Duty)StartRecruit, dismiss, rescue and pick Operators, and spend their Trait Points. Operator Prestige also happens here.
Stash/LoadoutStartShared storage for gear and weapons, plus loadout building. Starts at 40 item and 12 weapon slots.
DMZ OrdersStartPaged mission lists that pay cash, loot and resources. Finishing orders opens Story Missions and the Boss Board.
Firing RangeStartTest weapons and attachments on targets from under 10 m to past 100 m.
Survival KitsStartOpen themed kits earned from levels. Kits use no Stash space until claimed; claiming fails if the Stash is full.
Bounty LeaderboardStartWeekly top 50 Most Wanted Operators and top 50 Bounty Hunters, global or friends.
DMZ ProgressionStartShows the level 1 to 70 reward track.
EventsOnly while an event is liveLimited-time event challenges and rewards.
3D PrinterDMZ level 2Crafts gear from resources and ingredients. Every printed FOB upgrade (bank, stash, discounts, ingredient printing) is built here.
Boss BoardAfter completing the 2nd DMZ OrderBuy Lieutenant intel with DMZ Cash and view Commander info; Lieutenant Dog Tag Cases are turned in here.
VendorDMZ level 5Daily rotating shop selling weapons and gear for DMZ Cash.
GunsmithDMZ level 10Buy weapons you hold a Weapon Manual for and add attachments with DMZ Cash; built guns cap at 5 attachments.
Dog Tag CaseDMZ level 20Displays enemy Dog Tags you extracted. Storage grows via printed upgrades; bounty payout bonuses come from DMZ levels.

Upgrade these first

Bank & Stash

Selling past your Bank cap wastes cash, so most players upgrade the Bank and Stash first.

Bank caps

Start
$100,000
Upgrade I
$250,000
Upgrade II
$500,000
Upgrade III
$1,000,000
Later tiers
up to $2,000,000,000

Shared Bank. Selling or extracting past the cap silently loses the extra; one report says a full Bank blocks sales. Caps above $1M community-reported. Caps I-VII are backed by guides; VIII-XIII caps have no published source yet.

Stash space

Items
40
Weapons
12

Shared by all Operators. Level rewards reach 94 items, 24 weapons. Printed tiers add +18 items (I-IV) and +6 weapons (I-III) each.

3D Printer

All upgrades

Cash plus ingredients. Search an ingredient to see what needs it.

UpgradeEffectCashIngredientsStation
Bank Upgrade ICost confirmed by several independent guides (checked Oct 28).Bank cap rises from $100,000 to $250,000.$20,000—Stash/Loadout (Bank)
Bank Upgrade IICost confirmed by several independent guides (checked Oct 28).Bank cap rises to $500,000.$50,000—Stash/Loadout (Bank)
Bank Upgrade IIICost confirmed by several independent guides (checked Oct 28).Bank cap rises to $1,000,000.$100,000Infantry Invasion Plans ×5Stash/Loadout (Bank)
Bank Upgrade IVCommunity-reported. Three sources list Regional Combat Notes alongside the Flight Logs, not Flight Logs alone.Bank cap rises to $2,000,000.$200,000Ballistic Flight Logs ×5, Regional Combat Notes ×5Stash/Loadout (Bank)
Bank Upgrade VCommunity-reported.Bank cap rises to $5,000,000.$500,000Degraded Execution Footage ×10Stash/Loadout (Bank)
Bank Upgrade VICommunity-reported. DMZ Codex flags the $500,000 price as a possible copy of Bank V.Bank cap rises to $10,000,000.$500,000Nuclear Program Files ×10, Encrypted Archive ×10Stash/Loadout (Bank)
Bank Upgrade VIICommunity-reported.Bank cap rises to $25,000,000.$500,000W.M.D. Manifest ×10Stash/Loadout (Bank)
Bank Upgrade VIIISingle source (GGRanked database); unverified. No source states the new cap; the cap shown is unverified.Bank cap rises to $50,000,000.$500,000Foreign Intelligence Targets ×10, Cipher Code Ledger ×10Stash/Loadout (Bank)
Bank Upgrade IXSingle source (GGRanked database); unverified. No source states the new cap; the cap shown is unverified.Bank cap rises to $100,000,000.$500,000Sanctioned Assassination List ×10Stash/Loadout (Bank)
Bank Upgrade XSingle source (GGRanked database); unverified. No source states the new cap; the cap shown is unverified.Bank cap rises to $250,000,000.$500,000Gold Bar ×10Stash/Loadout (Bank)
Bank Upgrade XISingle source (GGRanked database); unverified. No source states the new cap; the cap shown is unverified.Bank cap rises to $500,000,000.$500,000Gold Skull ×10Stash/Loadout (Bank)
Bank Upgrade XIISingle source; its list page names the fourth item Balloon Extraction Recipe, its detail page Fulton Drop Marker. No source states the new cap; the cap shown is unverified.Bank cap rises to $1,000,000,000.—Gold Bar ×20, Gold Skull ×20, Irradiated Container ×3, Fulton Drop Marker ×3Stash/Loadout (Bank)
Bank Upgrade XIIISingle source. It also lists one each of several DRC locker items, but its pages disagree on which, so they are omitted. No source states the new cap; the cap shown is unverified.Bank cap rises to $2,000,000,000.—Door Breacher Charge ×5Stash/Loadout (Bank)
Stash Item Upgrade ICost confirmed by several independent guides (checked Oct 28).+18 item slots.$10,000Rigid Synthetics ×10, Electronic Sensors ×10Stash/Loadout
Stash Item Upgrade II VerifiedRead off the 3D Printer screen on 2026-10-27.Increases Stash item capacity by 18.$50,000Detonators ×20, Nylon Cloth ×10, Power Regulator ×5Stash/Loadout
Stash Item Upgrade IIICommunity-reported.+18 item slots.$100,000Binding Catalyst ×20, Stock Rod ×20, Alloyed Plating ×10Stash/Loadout
Stash Item Upgrade IVCommunity-reported; no source documents a cash cost.+18 item slots.—Gold Skull ×5, Alloyed Plating ×30, Turned Components ×30, Experimental Compounds ×10Stash/Loadout
Stash Weapon Upgrade I VerifiedRead off the 3D Printer screen on 2026-10-27.Increases Stash weapon capacity by 6.$50,000Reactive Metals ×20, Stock Rod ×10, Comms Module ×5Stash/Loadout
Stash Weapon Upgrade IICommunity-reported.+6 weapon slots.$100,000Structural Alloy ×20, High-Tenacity Fibers ×20, Turned Components ×10Stash/Loadout
Stash Weapon Upgrade IIICommunity-reported; no source documents a cash cost.+6 weapon slots.—Gold Bar ×5, Stabilized Reagents ×30, Volatile Explosives ×30, Nano-Structured Alloy ×10Stash/Loadout
Gunsmith Upgrade INeeds the Gunsmith unlocked (DMZ level 10). Separate from the free 5% discount at level 25. Cost confirmed by several independent guides (checked Oct 28).5% off Gunsmith purchases.$50,000Reactive Metals ×20, CPU ×10, Power Regulator ×5Gunsmith
Gunsmith Upgrade IICommunity-reported; cash figure not independently verified. Stacking with other discounts undocumented.A further 5% off Gunsmith purchases.$100,000Nitro Compounds ×20, Comms Module ×10, Military Composites ×10Gunsmith
MIA Recovery Discount IMost sources show no cash line. One All Things How page says 15% and 3 Notes; outvoted by four sources. Cost confirmed by several independent guides (checked Oct 28).5% cheaper MIA Operator rescues.$0Regional Combat Notes ×5, Control Unit ×10, Rigid Synthetics ×10Operators (Active Duty)
MIA Recovery Discount II VerifiedRead off the 3D Printer screen on 2026-10-27. The card shows no cash line.Reduces the cost of recovering an operator who is Missing In Action by 5%.$0Nuclear Program Files ×5, Degraded Execution Footage ×5, Binding Catalyst ×10, Nitro Compounds ×10Operators (Active Duty)
MIA Recovery Discount IIICommunity-reported; cash cost undocumented. Sources say each tier gives 5%; none says the tiers stack.Another 5% off MIA rescues.—W.M.D. Manifest ×5, Foreign Intelligence Targets ×5, Power Regulator ×10, Comms Module ×10Operators (Active Duty)
MIA Recovery Discount IVCommunity-reported; cash cost undocumented. Sources say each tier gives 5%; none says the tiers stack.Another 5% off MIA rescues.—Sanctioned Assassination List ×5, Ballistic Fabric ×30, Nylon Laminate ×30, Prototype RF Module ×10Operators (Active Duty)
Dog Tag Case Upgrade I VerifiedRead off the 3D Printer screen on 2026-10-27.Increases Dog Tag Case storage capacity by 20.$10,000Rigid Synthetics ×10, Biomaterials ×10Dog Tag Case
Dog Tag Case Upgrade IICommunity-reported.+20 Dog Tag storage.$50,000Detonators ×20, Nylon Cloth ×10, Power Regulator ×5Dog Tag Case
Dog Tag Case Upgrade IIICommunity-reported. Effect not documented anywhere yet; +20 assumed from tiers I and II.+20 Dog Tag storage.$100,000Printed Circuit Board ×10, Structural Alloy ×10, Power Regulator ×5Dog Tag Case
Dog Tag Case Upgrade IVCommunity-reported. Effect not documented anywhere yet; +20 assumed from tiers I and II.+20 Dog Tag storage.$200,000CPU ×20, Stabilized Reagents ×10, Experimental Compounds ×5Dog Tag Case
Vendor Item Upgrade I VerifiedRead off the 3D Printer screen on 2026-10-27. The card shows no cash line.Unlocks additional purchase options at the vendor.$0Electronic Sensors ×20, CPU ×10, Printed Circuit Board ×10, Prototype RF Module ×2Vendor
Vendor Item Upgrade IICommunity-reported; cash cost undocumented.Opens further Vendor purchase options; slot count unknown.—Control Unit ×20, High-Tenacity Fibers ×10, Nylon Cloth ×10, Nano-Structured Alloy ×2Vendor
Uncommon Ingredient Printing VerifiedRead off the 3D Printer screen on 2026-10-27.Unlocks access to higher-rarity crafting materials.$50,000Biomaterials ×20, High-Tenacity Fibers ×10, Comms Module ×53D Printer
Epic Ingredient Printing VerifiedRead off the 3D Printer screen on 2026-10-27.Unlocks access to higher-rarity crafting materials.$100,000Binding Catalyst ×10, Printed Circuit Board ×10, Military Composites ×53D Printer

3D Printer

Every recipe

Resources are the four printer pools (Synthetics, Electronics, Chemicals, Metals); ingredients are looted items. Tick recipes off in the Tracker.

RecipeTabUnlockResourcesIngredients
Energy DrinkCommonConsumableLooted recipe card found in the world (not on the level track)10 Chemicals, 10 Metals—
BandageUncommonConsumableDMZ level 2 (starter recipe named in the official FOB deep dive)15 Synthetics, 15 Chemicals—
Pain KillersUncommonConsumableLooted recipe card found in the world (not on the level track)15 Electronics, 15 Chemicals—
Sedative InhalerUncommonConsumableDMZ level 315 Synthetics, 15 Chemicals—
Radiation BlockersRarecodmunity planner shows 15 Electronics + 15 Chemicals instead; two databases agree on 30 Chemicals + 3 Biomaterials Sources disagree: codmunity lists 15 Electronics + 15 Chemicals, wzstats 15 Chemicals + 1 Biomaterials; shown is the dmzcodex/criticalhits value.ConsumableLooted recipe card found in the world (not on the level track)30 ChemicalsBiomaterials ×3
Smelling SaltsRareConsumableLooted recipe card found in the world (not on the level track)30 ChemicalsDetonators ×3
MedkitEpicConsumableDMZ level 2 (starter recipe named in the official FOB deep dive)30 ChemicalsBinding Catalyst ×1, Biomaterials ×5
Self-Revive KitLegendarycodmunity leaves out the Stabilized Reagents; shown is the dmzcodex/criticalhits value.ConsumableDMZ level 48—Stabilized Reagents ×1, Biomaterials ×5, Binding Catalyst ×3
Door Breacher ChargeUltraLevel 62 on the progression track hands out the item itself, not the recipe Sources disagree (codmunity: 1 Stock Rod; wzstats: 20 Chemicals + 1 Detonators); shown is the dmzcodex/criticalhits value.ConsumableLooted recipe card found in the world (not on the level track)—Experimental Compounds ×1, Stock Rod ×5, Volatile Explosives ×3
1-Plate Armor VestUncommonPlate CarrierDMZ level 2 (starter recipe named in the official FOB deep dive)25 Synthetics, 25 Metals—
2-Plate Armor VestRarePlate CarrierDMZ level 2 (starter recipe named in the official FOB deep dive)50 SyntheticsReactive Metals ×5
2-Plate Ballistic Gel VestEpicPlate CarrierLooted recipe card found in the world (not on the level track)50 SyntheticsBinding Catalyst ×3, Reactive Metals ×10
2-Plate Helmet Armor VestEpicPlate CarrierLooted recipe card found in the world (not on the level track)50 SyntheticsStructural Alloy ×3, Reactive Metals ×10
3-Plate Armor VestLegendaryPlate CarrierReward for completing a required DMZ Orders page—Ballistic Fabric ×2, Nylon Cloth ×5, Reactive Metals ×10
3-Plate Ballistic Gel VestUltraPlate CarrierLooted recipe card found in the world (not on the level track)—Experimental Compounds ×2, Stabilized Reagents ×4, Biomaterials ×10
3-Plate Helmet Armor Vest VerifiedUltraAn extremely durable armor plate carrier with slots for 3 plates that reduces damage taken from headshots.Plate CarrierLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')—Nano-Structured Alloy ×2, Alloyed Plating ×4, Reactive Metals ×10
Tempered Armor Vest VerifiedUltraA heavily armored plate carrier that uses enhanced plates.Plate CarrierLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')—Military Composites ×2, Ballistic Fabric ×4, Rigid Synthetics ×10
Small Backpack VerifiedUncommonA small backpack with limited space.BackpackDMZ level 2 (starter recipe named in the official FOB deep dive)25 Synthetics, 25 Metals—
Medium Backpack VerifiedRareA medium backpack with one secure slot.BackpackDMZ level 2 (starter recipe named in the official FOB deep dive)50 SyntheticsRigid Synthetics ×5
Medium Scavenger Backpack VerifiedEpicA medium backpack with two secure slots and increased resource capacity.BackpackLooted recipe card found in the world (not on the level track)50 MetalsNylon Cloth ×3, Rigid Synthetics ×10
Medium Weapon Backpack VerifiedEpicA medium backpack with a weapon slot and one secure slot.BackpackLooted recipe card found in the world (not on the level track)50 SyntheticsHigh-Tenacity Fibers ×3, Rigid Synthetics ×10
Small Secure Backpack VerifiedEpicA small backpack with three secure slots.BackpackLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')50 MetalsStructural Alloy ×3, Rigid Synthetics ×10
Large Backpack VerifiedLegendaryA large backpack with a weapon slot and two secure slots.BackpackReward for completing a required DMZ Orders page—Nylon Laminate ×2, Structural Alloy ×5, Rigid Synthetics ×10
Large Scavenger Backpack VerifiedLegendaryA large backpack with three secure slots and increased resource capacity.BackpackLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')—Nylon Laminate ×2, High-Tenacity Fibers ×5, Rigid Synthetics ×10
Medium Secure Backpack VerifiedLegendaryA medium backpack with four secure slots.BackpackLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')—Alloyed Plating ×2, Nylon Cloth ×5, Reactive Metals ×10
Large Secure Backpack VerifiedUltraA large backpack with a weapon slot and four secure slots.BackpackLooted recipe card found in the world (not on the level track)—Prototype RF Module ×2, Alloyed Plating ×4, Rigid Synthetics ×10
Secure Scavenger Backpack VerifiedUltraA large backpack with four secure slots and increased resource capacity.BackpackLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')—Military Composites ×2, Nylon Laminate ×4, Reactive Metals ×10
Concussion Grenade VerifiedCommonSlows victim's movement and aiming.TacticalDMZ level 410 Synthetics, 10 Chemicals—
Smoke Grenade VerifiedCommonDeploys a smoke screen that blocks vision and automated targeting systems.TacticalDMZ level 410 Synthetics, 10 Chemicals—
Decoy Grenade VerifiedCommonCounter-intel grenade that simulates gunfire, movement and radar signatures to confuse the enemy.TacticalComplete DMZ Orders to unlock (printer text)10 Synthetics, 10 Chemicals—
Flash VerifiedCommonCreates a blinding flash that disorients nearby personnel.TacticalComplete DMZ Orders to unlock (printer text)10 Synthetics, 10 Chemicals—
Screamer Mine VerifiedCommonProximity-triggered alarm that flashes enemies within the area.TacticalLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')10 Synthetics, 10 Chemicals—
Shock Stick VerifiedCommonElectrical device that sticks to surfaces, electrocutes enemies, destroys equipment, and causes vehicles to go haywire.TacticalDMZ level 1710 Synthetics, 10 Chemicals—
Snapshot Grenade VerifiedCommonA device that launches into the air, and scans the area for enemies.TacticalDMZ level 910 Synthetics, 10 Chemicals—
Heartbeat Sensor VerifiedUncommonA limited use tablet that displays rough information about nearby enemies.TacticalLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')25 Synthetics, 25 Chemicals—
Stim VerifiedUncommonMilitary stimulant that immediately starts health regeneration and refreshes Tactical Sprint. Mitigates flash and stun effects.TacticalLooted recipe card found in the world (not on the level track)15 Synthetics, 15 Chemicals—
Spotter Scope VerifiedRareA scope used to call out enemy operators and spot threats in the vicinity.TacticalDMZ level 1250 SyntheticsElectronic Sensors ×5
Frag Grenade VerifiedCommonAnti-personnel explosive that destroys target with a burst of flying shrapnel.LethalDMZ level 710 Chemicals, 10 Metals—
Throwing KnifeUncommonLethalDMZ level 725 Chemicals, 25 Metals—
C4CommonLethalReward for completing a required DMZ Orders page10 Chemicals, 10 Metals—
Claymore VerifiedCommonProximity-activated explosive mine.LethalLooted recipe card found in the world (not on the level track)10 Chemicals, 10 Metals—
SemtexCommonLethalDMZ level 2310 Chemicals, 10 Metals—
Molotov Cocktail VerifiedCommonImprovised incendiary device that explodes on impact.LethalDMZ level 3610 Chemicals, 10 Metals—
Proximity MineCommonLethalLooted recipe card found in the world (not on the level track)10 Chemicals, 10 Metals—
ThermiteCommonLethalDMZ level 4110 Chemicals, 10 Metals—
Zip Gun VerifiedCommonA single-use pistol that can be deployed quickly, capable of eliminating hostiles at close range.LethalLooted recipe card found in the world (not on the level track)10 Chemicals, 10 Metals—
Drill ChargeUncommonLethalLooted recipe card found in the world (not on the level track)15 Chemicals, 15 Metals—
Trip WireUncommonLethalLooted recipe card found in the world (not on the level track)15 Chemicals, 15 Metals—
Ammo BoxUncommonField UpgradeDMZ level 1215 Synthetics, 15 Metals—
Armor BoxRarecodmunity lists only 1 Reactive Metals; shown is the dmzcodex/criticalhits value.Field UpgradeDMZ level 1430 MetalsReactive Metals ×3
Inflatable DecoyUncommonField UpgradeDMZ level 5215 Synthetics, 15 Electronics—
Portable RadarUncommonField UpgradeLooted recipe card found in the world (not on the level track)15 Synthetics, 15 Electronics—
Razor Wire TrapUncommonField UpgradeLooted recipe card found in the world (not on the level track)15 Electronics, 15 Metals—
RebreatherUncommonField UpgradeLooted recipe card found in the world (not on the level track)15 Synthetics, 15 Chemicals—
Riot ShieldUncommonField UpgradeLooted recipe card found in the world (not on the level track)15 Synthetics, 15 Metals—
Seeker DroneUncommonField UpgradeLooted recipe card found in the world (not on the level track)15 Synthetics, 15 Electronics—
Smoke WallUncommonField UpgradeLooted recipe card found in the world (not on the level track)15 Electronics, 15 Chemicals—
DDOSRarecriticalhits prints 30 Detonators (likely a typo); dmzcodex and allthings.how give 3.Field UpgradeReward in the Underground chapter of DMZ Orders30 ElectronicsDetonators ×3
DefibrillatorRareLevel 67 on the progression track hands out a Defibrillator item, not the recipe Only one source (dmzcodex) lists this cost.Field UpgradeStory mission reward: complete Operation Critical Extraction30 ElectronicsControl Unit ×3
Recon DroneRareField UpgradeReward for finishing the Counterfeit 1/2 DMZ Orders page30 MetalsElectronic Sensors ×3
SAM Airburst TurretRareField UpgradeLooted recipe card found in the world (not on the level track)30 MetalsDetonators ×3
Trophy SystemRarewzstats item page shows 30 Electronics + 1 Control Units; dmzcodex and codcentral both show 15 Electronics + 3 Control Units wzstats lists 30 Electronics + 1 Control Unit; shown is the dmzcodex/criticalhits value.Field UpgradeLooted recipe card found in the world (not on the level track)15 ElectronicsControl Unit ×3
Revive PistolLegendaryField UpgradeDMZ level 25 per dmzcodex/codcentral (disputed)—Power Regulator ×2, Binding Catalyst ×3, Detonators ×5
Fulton Drop MarkerUltraField UpgradeLooted recipe card found in the world (not on the level track)—Prototype RF Module ×1, Comms Module ×3, Control Unit ×5
Care PackageRareFire SupportDMZ level 2820 ElectronicsControl Unit ×2, Rigid Synthetics ×2
UAVEpicFire SupportDMZ level 3130 ElectronicsStructural Alloy ×2, Electronic Sensors ×5
Bomb GliderEpiccodmunity lists only 1 Stock Rod; shown is the dmzcodex/criticalhits value.Fire SupportLooted recipe card found in the world (not on the level track)30 ChemicalsStock Rod ×2, Control Unit ×5
Bombing RunEpicFire SupportLooted recipe card found in the world (not on the level track)30 ChemicalsNitro Compounds ×2, Control Unit ×5
Combat DroneEpicFire SupportLooted recipe card found in the world (not on the level track)30 ElectronicsCPU ×2, Control Unit ×5
Advanced UAVLegendaryFire SupportLooted recipe card found in the world (not on the level track)—Comms Module ×2, Nitro Compounds ×3, Electronic Sensors ×5
Artillery BeaconLegendaryFire SupportLooted recipe card found in the world (not on the level track)—Volatile Explosives ×2, Nitro Compounds ×3, Detonators ×5
Impact WarheadLegendaryFire SupportLooted recipe card found in the world (not on the level track)—Turned Components ×2, Nitro Compounds ×3, Detonators ×5
Railgun Sentry VerifiedLegendaryElectromagnetic cannon that fires tungsten flechette rounds at hypersonic velocity. Deployable as an autonomous sentry.Fire SupportLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')—Power Regulator ×2, Nitro Compounds ×3, Control Unit ×5
Crossfire VerifiedUltraCall in dual airstrikes to annihilate enemies from both directions.Fire SupportLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')—Prototype RF Module ×2, Volatile Explosives ×3, Electronic Sensors ×5
Weak Night Vision Goggles VerifiedUncommonNight vision goggles that allow sight in near total darkness. Users can toggle between normal vision and night vision.GearLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')25 MetalsControl Unit ×5
Gas Mask VerifiedRarePersonal protective equipment to protect the wearer from radiation.GearDMZ level 2630 ChemicalsRigid Synthetics ×3
Disposable Parachute VerifiedRareParachute with a limited number of uses.GearDMZ level 5530 ChemicalsRigid Synthetics ×3
Night Vision Goggles VerifiedRareNight vision goggles that allow sight in near total darkness. Users can toggle between normal vision and night vision.GearReward in the Underground chapter of DMZ Orders (Part 1 per community reports)50 MetalsPrinted Circuit Board ×3, Control Unit ×10
Durable Gas Mask VerifiedEpicPersonal protective equipment to protect the wearer from radiation.GearLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')30 ChemicalsHigh-Tenacity Fibers ×1, Biomaterials ×5
Elite Night Vision Goggles VerifiedLegendaryNight vision goggles that allow sight in near total darkness. Users can toggle between normal vision and night vision.GearLooted recipe card found in the world (not on the level track)—Power Regulator ×2, CPU ×3, Electronic Sensors ×5
Parachute VerifiedLegendaryA reusable parachute.GearLooted recipe card found in the world (the printer says 'Find this recipe in game to unlock')—Turned Components ×2, Nylon Cloth ×5, Rigid Synthetics ×10
Biomaterials VerifiedUncommonIngredientPrint the Uncommon Ingredient Printing upgrade20 Synthetics, 20 Chemicals—
Control Unit VerifiedUncommonIngredientPrint the Uncommon Ingredient Printing upgrade20 Electronics, 20 Metals—
Detonators VerifiedUncommonIngredientPrint the Uncommon Ingredient Printing upgrade20 Electronics, 20 Chemicals—
Electronic Sensors VerifiedUncommonIngredientPrint the Uncommon Ingredient Printing upgrade20 Synthetics, 20 Electronics—
Reactive Metals VerifiedUncommonIngredientPrint the Uncommon Ingredient Printing upgrade20 Chemicals, 20 Metals—
Rigid Synthetics VerifiedUncommonIngredientPrint the Uncommon Ingredient Printing upgrade20 Synthetics, 20 Metals—
Alloyed Plating VerifiedEpicIngredientPrint the Epic Ingredient Printing upgrade100 MetalsStructural Alloy ×3
Ballistic Fabric VerifiedEpicIngredientPrint the Epic Ingredient Printing upgrade100 SyntheticsHigh-Tenacity Fibers ×3
Comms ModuleEpicIngredientEpic Ingredient Printing upgrade purchased at the printer100 ElectronicsCPU ×3
Nylon LaminateEpicIngredientEpic Ingredient Printing upgrade purchased at the printer100 SyntheticsNylon Cloth ×3
Power RegulatorEpicIngredientEpic Ingredient Printing upgrade purchased at the printer100 ElectronicsPrinted Circuit Board ×3
Stabilized ReagentsEpicIngredientEpic Ingredient Printing upgrade purchased at the printer100 ChemicalsBinding Catalyst ×3
Turned ComponentsEpicIngredientEpic Ingredient Printing upgrade purchased at the printer100 MetalsStock Rod ×3
Volatile Explosives VerifiedEpicIngredientPrint the Epic Ingredient Printing upgrade100 ChemicalsNitro Compounds ×3
  • 44 recipes and 7 FOB upgrades were read straight off the 3D Printer on 2026-10-27 and match this table exactly. Those rows are marked verified.
  • The 3D Printer unlocks at DMZ Player level 2 (official FOB deep dive); codmunity's level table alone lists it under level 1.
  • Printer tabs in order: Upgrades, Consumables, Plate Carriers, Backpacks, Tacticals, Lethals, Field Upgrades, Fire Support, Gear, Ingredients, plus a Tracked tab for pinned items.
  • Category unlocks on the level track: Tacticals at DMZ level 4, Lethals at 7, Field Upgrades at 12, Fire Support at 28.
  • Six starter recipes at level 2: Bandage, Medkit, 1-Plate Armor Vest, 2-Plate Armor Vest, Small Backpack, Medium Backpack.
  • The FOB board beside the stash shows a recipe counter out of 104, so about nine recipes are still missing from every fan database (95 documented).
27 more
  • Recipe sources per the official guide: the DMZ level track, DMZ Orders rewards, and Recipe items looted then extracted; Commanders drop ingredients and cash, not recipes.
  • Known Orders chapter recipe rewards: Human Intel gives Flash Grenade; Underground gives DDOS, Decoy Grenade and Night Vision Goggles; Counterfeit page 1/2 gives Recon Drone.
  • C4, Large Backpack and 3-Plate Armor Vest are Orders rewards too, but no source yet names their chapter or page.
  • Level-track recipe unlocks: 3 Sedative Inhaler; 4 Smoke and Stun Grenade; 7 Frag and Throwing Knife; 9 Snapshot; 12 Ammo Box and Spotter Scope; 14 Armor Box.
  • More level-track recipes: 17 Shock Stick; 23 Semtex; 26 Gas Mask; 28 Care Package; 31 UAV; 36 Molotov; 41 Thermite; 48 Self-Revive; 52 Inflatable Decoy; 55 Disposable Parachute.
  • Defibrillator is the one story-mission recipe (Operation Critical Extraction); everything else comes from levels, Orders or looted cards.
  • A looted recipe card reads '3D PRINTER RECIPE | 5000' and pays 5,000 DMZ Cash on exfil; it is consumed and unlocks only after a successful exfil.
  • Weapon Manuals behave like recipe cards: consumed on exfil, added to the Gunsmith, same cash payout.
  • Each recipe panel offers Print to Operator, Print to Stash, Ingredient Locations and Track/Untrack Recipe; you can print several copies at once.
  • Tracking pins a recipe or ingredient: pinned items sit in the Tracked tab, move to the top of the list, and show a pin icon on loot in the field.
  • Four Common printer resources exist: Synthetics, Electronics, Chemicals and Metals; looted junk breaks down into them automatically mid-match without using Stash slots. Totals sit bottom-left of the printer menu.
  • Scout trait Resource Pockets gives 20% more printer resources from broken-down loot and works mid-match, not at the FOB.
  • Field Crafting (Scout trait tree, sixth point) lets you craft items from Common printer resources while deployed, without visiting the FOB printer.
  • Pack Rat (Scout minor trait) gives +20% max printer resource capacity and stacks with Resource Hoarder; Hostile Looter makes AI sometimes drop Uncommon and rarely Rare ingredients.
  • Uncommon Ingredient Printing upgrade costs 50,000 cash plus 20 Biomaterials, 10 High-Tenacity Fibers and 5 Comms Module; each Uncommon ingredient then prints for 20 + 20 of two resources.
  • Epic Ingredient Printing upgrade costs 100,000 cash plus 10 Binding Catalyst, 10 Printed Circuit Board and 5 Military Composites.
  • Each Epic ingredient then prints for 100 of one Common resource plus 3 of a Rare ingredient.
  • Rare ingredients cannot be printed and must be looted: Structural Alloy, CPU, Nitro Compounds, Binding Catalyst, Stock Rod, High-Tenacity Fibers, Printed Circuit Board, Nylon Cloth.
  • Top-tier ingredients that no recipe prints: Experimental Compounds, Nano-Structured Alloy, Military Composites, Prototype RF Module; they gate the Ultra recipes.
  • Cost pattern by rarity: Common 10+10 resources; Uncommon 15+15 or 25+25; Rare 30 resources + 3 Uncommon ingredients; Epic 50 resources + 3 Rare + 10 Uncommon.
  • Cost pattern continued: Legendary recipes need 2 Epic + 5 Rare + 10 Uncommon ingredients; Ultra recipes need 2 top-tier + 4 Epic + 10 Uncommon ingredients.
  • The level track also hands out ingredient packs: two Uncommon at levels 6, 11, 29, 33, 38, 39 and two Rare at 43, 44, 47, 49, 51, 53, 56, 57.
  • Later track levels give finished items rather than recipes, e.g. Large Backpack at 34, 3-Plate Vest at 37, Door Breacher Charge at 62, Parachute at 69.
  • Printed items are not permanent: anything crafted and carried into a deployment is lost on a failed exfil unless it sits in a secure slot.
  • Documented catalogue: 95 printable recipes (9 Consumables, 8 Plate Carriers, 10 Backpacks, 10 Tacticals, 11 Lethals, 16 Field Upgrades, 10 Fire Support, 7 Gear, 14 Ingredients) plus 12 Upgrades-tab purchases.
  • Ingredients must be extracted intact to count; Commanders reward 3D Printer ingredients and cash when you exfil after the kill.
  • Name variants across sources: Stun/Concussion Grenade, Semtex/Sticky Grenade, Flash/Flash Grenade, NVGs/Night Vision Goggles, Ammo/Munitions Box, Control Unit(s).

Progression

DMZ level unlocks

DMZ levelUnlock
23D Printer station (one tracker says level 1; the official guide says 2).
43D Printer Tacticals tab.
5Vendor station.
73D Printer Lethals tab.
10Gunsmith station.
123D Printer Field Upgrades tab.
15One extra Active Duty Operator slot.
18Vendor offers one more weapon.
20Dog Tag Case station.
22+18 item Stash slots (40 to 58).
255% discount on all Gunsmith purchases.
283D Printer Fire Support tab.
30Bounty payouts +10%.
32Vendor offers four more items.
35+6 weapon Stash slots (12 to 18).
40Bounty payouts +25% (reported by several guides; not yet named on the official table).
45+18 item Stash slots (58 to 76).
50Bounty payouts +50%.
60+6 weapon Stash slots (18 to 24).
70+18 item Stash slots (76 to 94), bounty payouts +100%, and an Advanced SERE Kit.
  • DMZ has its own 70-level Player Level track, separate from the 1-55 multiplayer track and from each Operator's Dog Tag rank.
  • DMZ XP also counts toward the 1-55 player level, but multiplayer and Warzone XP never raise DMZ level.
  • XP comes from Story Missions, Dynamic Operations, Side Ops and other activities.
  • You keep earned XP even when the run ends without an exfil.
  • Level 1 has no reward; rewards start at level 2 and every level after that gives something.
  • Activision has not published how much XP each level requires.

Shop

Vendor

  • Unlocks at DMZ level 5 and sells weapons and gear for DMZ Cash.
  • Stock rotates once a day; an on-screen timer counts down to the next reset. No source gives a fixed reset hour.
  • Reported slots: 1 weapon and 4 gear at level 5; level 18 adds a weapon, level 32 adds four items; printed upgrades add more.
  • Locked slots display their requirement, for example LVL 52, or say they open via DMZ level or printed upgrades.
  • Stock can include weapons you have not unlocked yet, such as the Cronin Squall.
  • Weapon prices seen: Oden $37,500, Patriot XMR $42,250, Finn LMG $43,250, Kastov 762 $126,250.
  • Gear prices seen: 2-Plate Vest $7,000; 2-Plate Helmet Vest and Medium Weapon Backpack $15,000; Small Secure Backpack $25,000; Large Backpack $50,000.
  • Other prices seen: Artillery Beacon $25,000; Legendary 3-Plate Vest, Fulton Drop Marker, Door Breacher Charge $50,000; Defibrillator, Disposable Parachute $2,000.

Your roster

Operators, MIA & Dog Tags

  • Everyone starts with 2 Active Duty slots; Vault Edition owners start with 3. DMZ level 15 adds one more slot.
  • Unclear whether Vault Edition owners reach 4 slots at level 15; no source says.
  • An Operator stays in its slot until dismissed, and one Operator cannot fill two slots. Recruiting into an empty slot is free.
  • Cash, Stash, resources and printer ingredients are shared by all Active Duty Operators; each has their own loadout and backpack.
  • Trait Points come only from Dog Tag ranks. 66 Traits in three trees of 22, max 9 per tree; picks lock until Prestige.
  • An Operator killed in a run goes MIA and cannot deploy until rescued with Bank cash or dismissed.
  • Rescue cost scales with the Operator's Trait Points. Example: $13,000 at Silver I and $65,000 at Damascus III; high ranks can exceed $100,000.
  • Rescue brings back Traits, unspent Trait Points and Dog Tag rank, but the gear is gone.
4 more
  • Dismissing is free but the replacement starts over at Steel I with no Traits.
  • MIA Recovery Discount I-IV, printed at the 3D Printer, each take 5% off rescues. Whether they stack is undocumented.
  • Operator Rescue Beacons come in the Vault Edition kit and the level 70 Advanced SERE Kit. Reported as an alternative rescue method; unconfirmed officially.
  • Launch patch fixed a bug where a party leader removing teammates from DMZ marked their Operators MIA.

Dog Tag ranks

Steel ISteel IISteel IIIBronze IBronze IIBronze IIISilver ISilver IISilver IIIGold IGold IIGold IIIDamascus IDamascus IIDamascus IIIOnyx IOnyx IIOnyx III

Each Operator has its own Dog Tag; one Trait Point per rank, 18 total at Onyx III. Names and order confirmed by Activision.

Receipts

Where this comes from

Sources (47)