Sector 08 · FOB
FOB & upgrades
Your base between deployments: what each station does, what the upgrades cost, and what unlocks as your DMZ level climbs.
- Stations
- 14
- Upgrades
- 34
- Recipes
- 95
- DMZ levels
- 70
Base
Stations
| Station | Unlocks | What it does |
|---|---|---|
| Deploy | Start | Launches runs into Hajin. Ground infil is free; Dagor, LTV, helicopter and cargo plane infils cost $5,000 to $100,000. |
| Operators (Active Duty) | Start | Recruit, dismiss, rescue and pick Operators, and spend their Trait Points. Operator Prestige also happens here. |
| Stash/Loadout | Start | Shared storage for gear and weapons, plus loadout building. Starts at 40 item and 12 weapon slots. |
| DMZ Orders | Start | Paged mission lists that pay cash, loot and resources. Finishing orders opens Story Missions and the Boss Board. |
| Firing Range | Start | Test weapons and attachments on targets from under 10 m to past 100 m. |
| Survival Kits | Start | Open themed kits earned from levels. Kits use no Stash space until claimed; claiming fails if the Stash is full. |
| Bounty Leaderboard | Start | Weekly top 50 Most Wanted Operators and top 50 Bounty Hunters, global or friends. |
| DMZ Progression | Start | Shows the level 1 to 70 reward track. |
| Events | Only while an event is live | Limited-time event challenges and rewards. |
| 3D Printer | DMZ level 2 | Crafts gear from resources and ingredients. Every printed FOB upgrade (bank, stash, discounts, ingredient printing) is built here. |
| Boss Board | After completing the 2nd DMZ Order | Buy Lieutenant intel with DMZ Cash and view Commander info; Lieutenant Dog Tag Cases are turned in here. |
| Vendor | DMZ level 5 | Daily rotating shop selling weapons and gear for DMZ Cash. |
| Gunsmith | DMZ level 10 | Buy weapons you hold a Weapon Manual for and add attachments with DMZ Cash; built guns cap at 5 attachments. |
| Dog Tag Case | DMZ level 20 | Displays enemy Dog Tags you extracted. Storage grows via printed upgrades; bounty payout bonuses come from DMZ levels. |
Upgrade these first
Bank & Stash
Selling past your Bank cap wastes cash, so most players upgrade the Bank and Stash first.
Bank caps
- Start
- $100,000
- Upgrade I
- $250,000
- Upgrade II
- $500,000
- Upgrade III
- $1,000,000
- Later tiers
- up to $2,000,000,000
Shared Bank. Selling or extracting past the cap silently loses the extra; one report says a full Bank blocks sales. Caps above $1M community-reported. Caps I-VII are backed by guides; VIII-XIII caps have no published source yet.
Stash space
- Items
- 40
- Weapons
- 12
Shared by all Operators. Level rewards reach 94 items, 24 weapons. Printed tiers add +18 items (I-IV) and +6 weapons (I-III) each.
3D Printer
All upgrades
Cash plus ingredients. Search an ingredient to see what needs it.
| Upgrade | Effect | Cash | Ingredients | Station |
|---|---|---|---|---|
| Bank cap rises from $100,000 to $250,000. | $20,000 | — | Stash/Loadout (Bank) | |
| Bank cap rises to $500,000. | $50,000 | — | Stash/Loadout (Bank) | |
| Bank cap rises to $1,000,000. | $100,000 | Infantry Invasion Plans ×5 | Stash/Loadout (Bank) | |
| Bank cap rises to $2,000,000. | $200,000 | Ballistic Flight Logs ×5, Regional Combat Notes ×5 | Stash/Loadout (Bank) | |
| Bank cap rises to $5,000,000. | $500,000 | Degraded Execution Footage ×10 | Stash/Loadout (Bank) | |
| Bank cap rises to $10,000,000. | $500,000 | Nuclear Program Files ×10, Encrypted Archive ×10 | Stash/Loadout (Bank) | |
| Bank cap rises to $25,000,000. | $500,000 | W.M.D. Manifest ×10 | Stash/Loadout (Bank) | |
| Bank cap rises to $50,000,000. | $500,000 | Foreign Intelligence Targets ×10, Cipher Code Ledger ×10 | Stash/Loadout (Bank) | |
| Bank cap rises to $100,000,000. | $500,000 | Sanctioned Assassination List ×10 | Stash/Loadout (Bank) | |
| Bank cap rises to $250,000,000. | $500,000 | Gold Bar ×10 | Stash/Loadout (Bank) | |
| Bank cap rises to $500,000,000. | $500,000 | Gold Skull ×10 | Stash/Loadout (Bank) | |
| Bank cap rises to $1,000,000,000. | — | Gold Bar ×20, Gold Skull ×20, Irradiated Container ×3, Fulton Drop Marker ×3 | Stash/Loadout (Bank) | |
| Bank cap rises to $2,000,000,000. | — | Door Breacher Charge ×5 | Stash/Loadout (Bank) | |
| +18 item slots. | $10,000 | Rigid Synthetics ×10, Electronic Sensors ×10 | Stash/Loadout | |
| Increases Stash item capacity by 18. | $50,000 | Detonators ×20, Nylon Cloth ×10, Power Regulator ×5 | Stash/Loadout | |
| +18 item slots. | $100,000 | Binding Catalyst ×20, Stock Rod ×20, Alloyed Plating ×10 | Stash/Loadout | |
| +18 item slots. | — | Gold Skull ×5, Alloyed Plating ×30, Turned Components ×30, Experimental Compounds ×10 | Stash/Loadout | |
| Increases Stash weapon capacity by 6. | $50,000 | Reactive Metals ×20, Stock Rod ×10, Comms Module ×5 | Stash/Loadout | |
| +6 weapon slots. | $100,000 | Structural Alloy ×20, High-Tenacity Fibers ×20, Turned Components ×10 | Stash/Loadout | |
| +6 weapon slots. | — | Gold Bar ×5, Stabilized Reagents ×30, Volatile Explosives ×30, Nano-Structured Alloy ×10 | Stash/Loadout | |
| 5% off Gunsmith purchases. | $50,000 | Reactive Metals ×20, CPU ×10, Power Regulator ×5 | Gunsmith | |
| A further 5% off Gunsmith purchases. | $100,000 | Nitro Compounds ×20, Comms Module ×10, Military Composites ×10 | Gunsmith | |
| 5% cheaper MIA Operator rescues. | $0 | Regional Combat Notes ×5, Control Unit ×10, Rigid Synthetics ×10 | Operators (Active Duty) | |
| Reduces the cost of recovering an operator who is Missing In Action by 5%. | $0 | Nuclear Program Files ×5, Degraded Execution Footage ×5, Binding Catalyst ×10, Nitro Compounds ×10 | Operators (Active Duty) | |
| Another 5% off MIA rescues. | — | W.M.D. Manifest ×5, Foreign Intelligence Targets ×5, Power Regulator ×10, Comms Module ×10 | Operators (Active Duty) | |
| Another 5% off MIA rescues. | — | Sanctioned Assassination List ×5, Ballistic Fabric ×30, Nylon Laminate ×30, Prototype RF Module ×10 | Operators (Active Duty) | |
| Increases Dog Tag Case storage capacity by 20. | $10,000 | Rigid Synthetics ×10, Biomaterials ×10 | Dog Tag Case | |
| +20 Dog Tag storage. | $50,000 | Detonators ×20, Nylon Cloth ×10, Power Regulator ×5 | Dog Tag Case | |
| +20 Dog Tag storage. | $100,000 | Printed Circuit Board ×10, Structural Alloy ×10, Power Regulator ×5 | Dog Tag Case | |
| +20 Dog Tag storage. | $200,000 | CPU ×20, Stabilized Reagents ×10, Experimental Compounds ×5 | Dog Tag Case | |
| Unlocks additional purchase options at the vendor. | $0 | Electronic Sensors ×20, CPU ×10, Printed Circuit Board ×10, Prototype RF Module ×2 | Vendor | |
| Opens further Vendor purchase options; slot count unknown. | — | Control Unit ×20, High-Tenacity Fibers ×10, Nylon Cloth ×10, Nano-Structured Alloy ×2 | Vendor | |
| Unlocks access to higher-rarity crafting materials. | $50,000 | Biomaterials ×20, High-Tenacity Fibers ×10, Comms Module ×5 | 3D Printer | |
| Unlocks access to higher-rarity crafting materials. | $100,000 | Binding Catalyst ×10, Printed Circuit Board ×10, Military Composites ×5 | 3D Printer |
No match.
3D Printer
Every recipe
Resources are the four printer pools (Synthetics, Electronics, Chemicals, Metals); ingredients are looted items. Tick recipes off in the Tracker.
| Recipe | Tab | Unlock | Resources | Ingredients |
|---|---|---|---|---|
| Energy DrinkCommon | Consumable | Looted recipe card found in the world (not on the level track) | 10 Chemicals, 10 Metals | — |
| Consumable | DMZ level 2 (starter recipe named in the official FOB deep dive) | 15 Synthetics, 15 Chemicals | — | |
| Pain KillersUncommon | Consumable | Looted recipe card found in the world (not on the level track) | 15 Electronics, 15 Chemicals | — |
| Sedative InhalerUncommon | Consumable | DMZ level 3 | 15 Synthetics, 15 Chemicals | — |
| Consumable | Looted recipe card found in the world (not on the level track) | 30 Chemicals | Biomaterials ×3 | |
| Consumable | Looted recipe card found in the world (not on the level track) | 30 Chemicals | Detonators ×3 | |
| Consumable | DMZ level 2 (starter recipe named in the official FOB deep dive) | 30 Chemicals | Binding Catalyst ×1, Biomaterials ×5 | |
| Self-Revive KitLegendarycodmunity leaves out the Stabilized Reagents; shown is the dmzcodex/criticalhits value. | Consumable | DMZ level 48 | — | Stabilized Reagents ×1, Biomaterials ×5, Binding Catalyst ×3 |
| Door Breacher ChargeUltraLevel 62 on the progression track hands out the item itself, not the recipe Sources disagree (codmunity: 1 Stock Rod; wzstats: 20 Chemicals + 1 Detonators); shown is the dmzcodex/criticalhits value. | Consumable | Looted recipe card found in the world (not on the level track) | — | Experimental Compounds ×1, Stock Rod ×5, Volatile Explosives ×3 |
| 1-Plate Armor VestUncommon | Plate Carrier | DMZ level 2 (starter recipe named in the official FOB deep dive) | 25 Synthetics, 25 Metals | — |
| 2-Plate Armor VestRare | Plate Carrier | DMZ level 2 (starter recipe named in the official FOB deep dive) | 50 Synthetics | Reactive Metals ×5 |
| Plate Carrier | Looted recipe card found in the world (not on the level track) | 50 Synthetics | Binding Catalyst ×3, Reactive Metals ×10 | |
| 2-Plate Helmet Armor VestEpic | Plate Carrier | Looted recipe card found in the world (not on the level track) | 50 Synthetics | Structural Alloy ×3, Reactive Metals ×10 |
| 3-Plate Armor VestLegendary | Plate Carrier | Reward for completing a required DMZ Orders page | — | Ballistic Fabric ×2, Nylon Cloth ×5, Reactive Metals ×10 |
| 3-Plate Ballistic Gel VestUltra | Plate Carrier | Looted recipe card found in the world (not on the level track) | — | Experimental Compounds ×2, Stabilized Reagents ×4, Biomaterials ×10 |
| Plate Carrier | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | — | Nano-Structured Alloy ×2, Alloyed Plating ×4, Reactive Metals ×10 | |
| Plate Carrier | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | — | Military Composites ×2, Ballistic Fabric ×4, Rigid Synthetics ×10 | |
| Backpack | DMZ level 2 (starter recipe named in the official FOB deep dive) | 25 Synthetics, 25 Metals | — | |
| Backpack | DMZ level 2 (starter recipe named in the official FOB deep dive) | 50 Synthetics | Rigid Synthetics ×5 | |
| Backpack | Looted recipe card found in the world (not on the level track) | 50 Metals | Nylon Cloth ×3, Rigid Synthetics ×10 | |
| Backpack | Looted recipe card found in the world (not on the level track) | 50 Synthetics | High-Tenacity Fibers ×3, Rigid Synthetics ×10 | |
| Backpack | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | 50 Metals | Structural Alloy ×3, Rigid Synthetics ×10 | |
| Backpack | Reward for completing a required DMZ Orders page | — | Nylon Laminate ×2, Structural Alloy ×5, Rigid Synthetics ×10 | |
| Backpack | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | — | Nylon Laminate ×2, High-Tenacity Fibers ×5, Rigid Synthetics ×10 | |
| Backpack | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | — | Alloyed Plating ×2, Nylon Cloth ×5, Reactive Metals ×10 | |
| Backpack | Looted recipe card found in the world (not on the level track) | — | Prototype RF Module ×2, Alloyed Plating ×4, Rigid Synthetics ×10 | |
| Backpack | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | — | Military Composites ×2, Nylon Laminate ×4, Reactive Metals ×10 | |
| Tactical | DMZ level 4 | 10 Synthetics, 10 Chemicals | — | |
| Tactical | DMZ level 4 | 10 Synthetics, 10 Chemicals | — | |
| Tactical | Complete DMZ Orders to unlock (printer text) | 10 Synthetics, 10 Chemicals | — | |
| Tactical | Complete DMZ Orders to unlock (printer text) | 10 Synthetics, 10 Chemicals | — | |
| Tactical | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | 10 Synthetics, 10 Chemicals | — | |
| Tactical | DMZ level 17 | 10 Synthetics, 10 Chemicals | — | |
| Tactical | DMZ level 9 | 10 Synthetics, 10 Chemicals | — | |
| Tactical | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | 25 Synthetics, 25 Chemicals | — | |
| Tactical | Looted recipe card found in the world (not on the level track) | 15 Synthetics, 15 Chemicals | — | |
| Tactical | DMZ level 12 | 50 Synthetics | Electronic Sensors ×5 | |
| Lethal | DMZ level 7 | 10 Chemicals, 10 Metals | — | |
| Throwing KnifeUncommon | Lethal | DMZ level 7 | 25 Chemicals, 25 Metals | — |
| C4Common | Lethal | Reward for completing a required DMZ Orders page | 10 Chemicals, 10 Metals | — |
| Lethal | Looted recipe card found in the world (not on the level track) | 10 Chemicals, 10 Metals | — | |
| SemtexCommon | Lethal | DMZ level 23 | 10 Chemicals, 10 Metals | — |
| Lethal | DMZ level 36 | 10 Chemicals, 10 Metals | — | |
| Proximity MineCommon | Lethal | Looted recipe card found in the world (not on the level track) | 10 Chemicals, 10 Metals | — |
| ThermiteCommon | Lethal | DMZ level 41 | 10 Chemicals, 10 Metals | — |
| Lethal | Looted recipe card found in the world (not on the level track) | 10 Chemicals, 10 Metals | — | |
| Drill ChargeUncommon | Lethal | Looted recipe card found in the world (not on the level track) | 15 Chemicals, 15 Metals | — |
| Trip WireUncommon | Lethal | Looted recipe card found in the world (not on the level track) | 15 Chemicals, 15 Metals | — |
| Field Upgrade | DMZ level 12 | 15 Synthetics, 15 Metals | — | |
| Armor BoxRarecodmunity lists only 1 Reactive Metals; shown is the dmzcodex/criticalhits value. | Field Upgrade | DMZ level 14 | 30 Metals | Reactive Metals ×3 |
| Inflatable DecoyUncommon | Field Upgrade | DMZ level 52 | 15 Synthetics, 15 Electronics | — |
| Portable RadarUncommon | Field Upgrade | Looted recipe card found in the world (not on the level track) | 15 Synthetics, 15 Electronics | — |
| Razor Wire TrapUncommon | Field Upgrade | Looted recipe card found in the world (not on the level track) | 15 Electronics, 15 Metals | — |
| RebreatherUncommon | Field Upgrade | Looted recipe card found in the world (not on the level track) | 15 Synthetics, 15 Chemicals | — |
| Riot ShieldUncommon | Field Upgrade | Looted recipe card found in the world (not on the level track) | 15 Synthetics, 15 Metals | — |
| Seeker DroneUncommon | Field Upgrade | Looted recipe card found in the world (not on the level track) | 15 Synthetics, 15 Electronics | — |
| Smoke WallUncommon | Field Upgrade | Looted recipe card found in the world (not on the level track) | 15 Electronics, 15 Chemicals | — |
| Field Upgrade | Reward in the Underground chapter of DMZ Orders | 30 Electronics | Detonators ×3 | |
| Field Upgrade | Story mission reward: complete Operation Critical Extraction | 30 Electronics | Control Unit ×3 | |
| Recon DroneRare | Field Upgrade | Reward for finishing the Counterfeit 1/2 DMZ Orders page | 30 Metals | Electronic Sensors ×3 |
| SAM Airburst TurretRare | Field Upgrade | Looted recipe card found in the world (not on the level track) | 30 Metals | Detonators ×3 |
| Trophy SystemRarewzstats item page shows 30 Electronics + 1 Control Units; dmzcodex and codcentral both show 15 Electronics + 3 Control Units wzstats lists 30 Electronics + 1 Control Unit; shown is the dmzcodex/criticalhits value. | Field Upgrade | Looted recipe card found in the world (not on the level track) | 15 Electronics | Control Unit ×3 |
| Revive PistolLegendary | Field Upgrade | DMZ level 25 per dmzcodex/codcentral (disputed) | — | Power Regulator ×2, Binding Catalyst ×3, Detonators ×5 |
| Fulton Drop MarkerUltra | Field Upgrade | Looted recipe card found in the world (not on the level track) | — | Prototype RF Module ×1, Comms Module ×3, Control Unit ×5 |
| Care PackageRare | Fire Support | DMZ level 28 | 20 Electronics | Control Unit ×2, Rigid Synthetics ×2 |
| UAVEpic | Fire Support | DMZ level 31 | 30 Electronics | Structural Alloy ×2, Electronic Sensors ×5 |
| Fire Support | Looted recipe card found in the world (not on the level track) | 30 Chemicals | Stock Rod ×2, Control Unit ×5 | |
| Bombing RunEpic | Fire Support | Looted recipe card found in the world (not on the level track) | 30 Chemicals | Nitro Compounds ×2, Control Unit ×5 |
| Fire Support | Looted recipe card found in the world (not on the level track) | 30 Electronics | CPU ×2, Control Unit ×5 | |
| Advanced UAVLegendary | Fire Support | Looted recipe card found in the world (not on the level track) | — | Comms Module ×2, Nitro Compounds ×3, Electronic Sensors ×5 |
| Artillery BeaconLegendary | Fire Support | Looted recipe card found in the world (not on the level track) | — | Volatile Explosives ×2, Nitro Compounds ×3, Detonators ×5 |
| Impact WarheadLegendary | Fire Support | Looted recipe card found in the world (not on the level track) | — | Turned Components ×2, Nitro Compounds ×3, Detonators ×5 |
| Fire Support | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | — | Power Regulator ×2, Nitro Compounds ×3, Control Unit ×5 | |
| Fire Support | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | — | Prototype RF Module ×2, Volatile Explosives ×3, Electronic Sensors ×5 | |
| Gear | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | 25 Metals | Control Unit ×5 | |
| Gear | DMZ level 26 | 30 Chemicals | Rigid Synthetics ×3 | |
| Gear | DMZ level 55 | 30 Chemicals | Rigid Synthetics ×3 | |
| Gear | Reward in the Underground chapter of DMZ Orders (Part 1 per community reports) | 50 Metals | Printed Circuit Board ×3, Control Unit ×10 | |
| Gear | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | 30 Chemicals | High-Tenacity Fibers ×1, Biomaterials ×5 | |
| Gear | Looted recipe card found in the world (not on the level track) | — | Power Regulator ×2, CPU ×3, Electronic Sensors ×5 | |
| Gear | Looted recipe card found in the world (the printer says 'Find this recipe in game to unlock') | — | Turned Components ×2, Nylon Cloth ×5, Rigid Synthetics ×10 | |
| Ingredient | Print the Uncommon Ingredient Printing upgrade | 20 Synthetics, 20 Chemicals | — | |
| Ingredient | Print the Uncommon Ingredient Printing upgrade | 20 Electronics, 20 Metals | — | |
| Ingredient | Print the Uncommon Ingredient Printing upgrade | 20 Electronics, 20 Chemicals | — | |
| Ingredient | Print the Uncommon Ingredient Printing upgrade | 20 Synthetics, 20 Electronics | — | |
| Ingredient | Print the Uncommon Ingredient Printing upgrade | 20 Chemicals, 20 Metals | — | |
| Ingredient | Print the Uncommon Ingredient Printing upgrade | 20 Synthetics, 20 Metals | — | |
| Ingredient | Print the Epic Ingredient Printing upgrade | 100 Metals | Structural Alloy ×3 | |
| Ingredient | Print the Epic Ingredient Printing upgrade | 100 Synthetics | High-Tenacity Fibers ×3 | |
| Ingredient | Epic Ingredient Printing upgrade purchased at the printer | 100 Electronics | CPU ×3 | |
| Ingredient | Epic Ingredient Printing upgrade purchased at the printer | 100 Synthetics | Nylon Cloth ×3 | |
| Ingredient | Epic Ingredient Printing upgrade purchased at the printer | 100 Electronics | Printed Circuit Board ×3 | |
| Ingredient | Epic Ingredient Printing upgrade purchased at the printer | 100 Chemicals | Binding Catalyst ×3 | |
| Ingredient | Epic Ingredient Printing upgrade purchased at the printer | 100 Metals | Stock Rod ×3 | |
| Ingredient | Print the Epic Ingredient Printing upgrade | 100 Chemicals | Nitro Compounds ×3 |
No match.
- 44 recipes and 7 FOB upgrades were read straight off the 3D Printer on 2026-10-27 and match this table exactly. Those rows are marked verified.
- The 3D Printer unlocks at DMZ Player level 2 (official FOB deep dive); codmunity's level table alone lists it under level 1.
- Printer tabs in order: Upgrades, Consumables, Plate Carriers, Backpacks, Tacticals, Lethals, Field Upgrades, Fire Support, Gear, Ingredients, plus a Tracked tab for pinned items.
- Category unlocks on the level track: Tacticals at DMZ level 4, Lethals at 7, Field Upgrades at 12, Fire Support at 28.
- Six starter recipes at level 2: Bandage, Medkit, 1-Plate Armor Vest, 2-Plate Armor Vest, Small Backpack, Medium Backpack.
- The FOB board beside the stash shows a recipe counter out of 104, so about nine recipes are still missing from every fan database (95 documented).
27 more
- Recipe sources per the official guide: the DMZ level track, DMZ Orders rewards, and Recipe items looted then extracted; Commanders drop ingredients and cash, not recipes.
- Known Orders chapter recipe rewards: Human Intel gives Flash Grenade; Underground gives DDOS, Decoy Grenade and Night Vision Goggles; Counterfeit page 1/2 gives Recon Drone.
- C4, Large Backpack and 3-Plate Armor Vest are Orders rewards too, but no source yet names their chapter or page.
- Level-track recipe unlocks: 3 Sedative Inhaler; 4 Smoke and Stun Grenade; 7 Frag and Throwing Knife; 9 Snapshot; 12 Ammo Box and Spotter Scope; 14 Armor Box.
- More level-track recipes: 17 Shock Stick; 23 Semtex; 26 Gas Mask; 28 Care Package; 31 UAV; 36 Molotov; 41 Thermite; 48 Self-Revive; 52 Inflatable Decoy; 55 Disposable Parachute.
- Defibrillator is the one story-mission recipe (Operation Critical Extraction); everything else comes from levels, Orders or looted cards.
- A looted recipe card reads '3D PRINTER RECIPE | 5000' and pays 5,000 DMZ Cash on exfil; it is consumed and unlocks only after a successful exfil.
- Weapon Manuals behave like recipe cards: consumed on exfil, added to the Gunsmith, same cash payout.
- Each recipe panel offers Print to Operator, Print to Stash, Ingredient Locations and Track/Untrack Recipe; you can print several copies at once.
- Tracking pins a recipe or ingredient: pinned items sit in the Tracked tab, move to the top of the list, and show a pin icon on loot in the field.
- Four Common printer resources exist: Synthetics, Electronics, Chemicals and Metals; looted junk breaks down into them automatically mid-match without using Stash slots. Totals sit bottom-left of the printer menu.
- Scout trait Resource Pockets gives 20% more printer resources from broken-down loot and works mid-match, not at the FOB.
- Field Crafting (Scout trait tree, sixth point) lets you craft items from Common printer resources while deployed, without visiting the FOB printer.
- Pack Rat (Scout minor trait) gives +20% max printer resource capacity and stacks with Resource Hoarder; Hostile Looter makes AI sometimes drop Uncommon and rarely Rare ingredients.
- Uncommon Ingredient Printing upgrade costs 50,000 cash plus 20 Biomaterials, 10 High-Tenacity Fibers and 5 Comms Module; each Uncommon ingredient then prints for 20 + 20 of two resources.
- Epic Ingredient Printing upgrade costs 100,000 cash plus 10 Binding Catalyst, 10 Printed Circuit Board and 5 Military Composites.
- Each Epic ingredient then prints for 100 of one Common resource plus 3 of a Rare ingredient.
- Rare ingredients cannot be printed and must be looted: Structural Alloy, CPU, Nitro Compounds, Binding Catalyst, Stock Rod, High-Tenacity Fibers, Printed Circuit Board, Nylon Cloth.
- Top-tier ingredients that no recipe prints: Experimental Compounds, Nano-Structured Alloy, Military Composites, Prototype RF Module; they gate the Ultra recipes.
- Cost pattern by rarity: Common 10+10 resources; Uncommon 15+15 or 25+25; Rare 30 resources + 3 Uncommon ingredients; Epic 50 resources + 3 Rare + 10 Uncommon.
- Cost pattern continued: Legendary recipes need 2 Epic + 5 Rare + 10 Uncommon ingredients; Ultra recipes need 2 top-tier + 4 Epic + 10 Uncommon ingredients.
- The level track also hands out ingredient packs: two Uncommon at levels 6, 11, 29, 33, 38, 39 and two Rare at 43, 44, 47, 49, 51, 53, 56, 57.
- Later track levels give finished items rather than recipes, e.g. Large Backpack at 34, 3-Plate Vest at 37, Door Breacher Charge at 62, Parachute at 69.
- Printed items are not permanent: anything crafted and carried into a deployment is lost on a failed exfil unless it sits in a secure slot.
- Documented catalogue: 95 printable recipes (9 Consumables, 8 Plate Carriers, 10 Backpacks, 10 Tacticals, 11 Lethals, 16 Field Upgrades, 10 Fire Support, 7 Gear, 14 Ingredients) plus 12 Upgrades-tab purchases.
- Ingredients must be extracted intact to count; Commanders reward 3D Printer ingredients and cash when you exfil after the kill.
- Name variants across sources: Stun/Concussion Grenade, Semtex/Sticky Grenade, Flash/Flash Grenade, NVGs/Night Vision Goggles, Ammo/Munitions Box, Control Unit(s).
Progression
DMZ level unlocks
| DMZ level | Unlock |
|---|---|
| 2 | 3D Printer station (one tracker says level 1; the official guide says 2). |
| 4 | 3D Printer Tacticals tab. |
| 5 | Vendor station. |
| 7 | 3D Printer Lethals tab. |
| 10 | Gunsmith station. |
| 12 | 3D Printer Field Upgrades tab. |
| 15 | One extra Active Duty Operator slot. |
| 18 | Vendor offers one more weapon. |
| 20 | Dog Tag Case station. |
| 22 | +18 item Stash slots (40 to 58). |
| 25 | 5% discount on all Gunsmith purchases. |
| 28 | 3D Printer Fire Support tab. |
| 30 | Bounty payouts +10%. |
| 32 | Vendor offers four more items. |
| 35 | +6 weapon Stash slots (12 to 18). |
| 40 | Bounty payouts +25% (reported by several guides; not yet named on the official table). |
| 45 | +18 item Stash slots (58 to 76). |
| 50 | Bounty payouts +50%. |
| 60 | +6 weapon Stash slots (18 to 24). |
| 70 | +18 item Stash slots (76 to 94), bounty payouts +100%, and an Advanced SERE Kit. |
- DMZ has its own 70-level Player Level track, separate from the 1-55 multiplayer track and from each Operator's Dog Tag rank.
- DMZ XP also counts toward the 1-55 player level, but multiplayer and Warzone XP never raise DMZ level.
- XP comes from Story Missions, Dynamic Operations, Side Ops and other activities.
- You keep earned XP even when the run ends without an exfil.
- Level 1 has no reward; rewards start at level 2 and every level after that gives something.
- Activision has not published how much XP each level requires.
Shop
Vendor
- Unlocks at DMZ level 5 and sells weapons and gear for DMZ Cash.
- Stock rotates once a day; an on-screen timer counts down to the next reset. No source gives a fixed reset hour.
- Reported slots: 1 weapon and 4 gear at level 5; level 18 adds a weapon, level 32 adds four items; printed upgrades add more.
- Locked slots display their requirement, for example LVL 52, or say they open via DMZ level or printed upgrades.
- Stock can include weapons you have not unlocked yet, such as the Cronin Squall.
- Weapon prices seen: Oden $37,500, Patriot XMR $42,250, Finn LMG $43,250, Kastov 762 $126,250.
- Gear prices seen: 2-Plate Vest $7,000; 2-Plate Helmet Vest and Medium Weapon Backpack $15,000; Small Secure Backpack $25,000; Large Backpack $50,000.
- Other prices seen: Artillery Beacon $25,000; Legendary 3-Plate Vest, Fulton Drop Marker, Door Breacher Charge $50,000; Defibrillator, Disposable Parachute $2,000.
Your roster
Operators, MIA & Dog Tags
- Everyone starts with 2 Active Duty slots; Vault Edition owners start with 3. DMZ level 15 adds one more slot.
- Unclear whether Vault Edition owners reach 4 slots at level 15; no source says.
- An Operator stays in its slot until dismissed, and one Operator cannot fill two slots. Recruiting into an empty slot is free.
- Cash, Stash, resources and printer ingredients are shared by all Active Duty Operators; each has their own loadout and backpack.
- Trait Points come only from Dog Tag ranks. 66 Traits in three trees of 22, max 9 per tree; picks lock until Prestige.
- An Operator killed in a run goes MIA and cannot deploy until rescued with Bank cash or dismissed.
- Rescue cost scales with the Operator's Trait Points. Example: $13,000 at Silver I and $65,000 at Damascus III; high ranks can exceed $100,000.
- Rescue brings back Traits, unspent Trait Points and Dog Tag rank, but the gear is gone.
4 more
- Dismissing is free but the replacement starts over at Steel I with no Traits.
- MIA Recovery Discount I-IV, printed at the 3D Printer, each take 5% off rescues. Whether they stack is undocumented.
- Operator Rescue Beacons come in the Vault Edition kit and the level 70 Advanced SERE Kit. Reported as an alternative rescue method; unconfirmed officially.
- Launch patch fixed a bug where a party leader removing teammates from DMZ marked their Operators MIA.
Dog Tag ranks
Each Operator has its own Dog Tag; one Trait Point per rank, 18 total at Onyx III. Names and order confirmed by Activision.
Receipts
Where this comes from
Sources (47)
- DMZ Deep Dive, Part 2: How to Play - Forward Operating Base (FOB) Full Intel Guide (Call of Duty blog)
- Modern Warfare 4 Ready for Launch: Progression and Prestige (Call of Duty blog)
- Known Issues in Modern Warfare 4 (Activision Support)
- MW4 DMZ FOB Guide: Every Station, Unlock and Upgrade (CODCentral)
- MW4 DMZ Level Rewards: Every Unlock From 2 to 70 (CODCentral)
- MW4 DMZ 3D Printer Recipes (CODCentral)
- How to Increase Stash Space and Bank Limit in MW4 DMZ (All Things How)
- How to Upgrade the Bank in MW4 DMZ (All Things How)
- MW4 DMZ FOB: What Each Station Does and When It Unlocks (All Things How)
- Modern Warfare 4 DMZ: All Level Unlocks and Rewards (All Things How)
- MW4 DMZ Death Rules: What You Keep and Lose (All Things How)
- MW4 DMZ: All Traits and How to Get Them (All Things How)
- Modern Warfare 4 DMZ: Best 3D Printer Upgrade Order (Fanboy Destroy)
- Modern Warfare 4 DMZ: What to Upgrade First at the 3D Printer (GamerFuzion)
- Which Items Should You Keep in DMZ? All FOB Upgrades List (Detonated)
- MW4 DMZ 3D Printer Upgrade Recipes database (GGRanked)
- MW4 DMZ FOB Upgrade Tracker (DMZ Codex)
- Stash/Loadout (DMZ Codex)
- MW4 DMZ Upgrades (DMZ Codex)
- MW4 DMZ Prestige Requirements (DMZ Codex)
- MW4 DMZ Cash Guide: Bank and Vendor Explained (DMZ Codex)
- MW4 DMZ Progression: Level 1 to 70 (CODMunity)
- MW4 DMZ Beginner Guide (CODMunity)
- MW4 DMZ Progression (DMZTracker)
- MW4 DMZ Beginner's Guide: FOB, Map, Exfil, Bosses (Expel)
- MW4 DMZ Operator Prestige System Rewards (Dot Esports)
- MW4 DMZ Death Penalties and MIA Status (Dot Esports)
- MW4 DMZ Operators Explained (Neonsect)
- DMZ Progression (Dexerto wiki)
- MW4 DMZ Can't Prestige Operator? Fix (DTGRE)
- MW4 Known Issues: DMZ Prestige (codmw4wiki)
- MW4 Launch Patch Notes, October 24 (mw4.gg)
- Modern Warfare 4 DMZ Hub Starts With Six Stations (God is a Geek)
- MW4 Prestige System Explained (IGGM)
- DMZ Codex - 3D Printer Recipes (95 recipes with unlock and cost)
- Codmunity - MW4 DMZ Crafting planner
- AllThings.How - Tempered Armor Vest recipe location (recipe card 5,000 payout, Track Recipe)
- The Nerd Stash - How to unlock and use the 3D Printer in MW4 DMZ
- Windows Central - How to get a parachute in MW4 DMZ
- WZStats - MW4 DMZ loot database (canonical item names, rarities)
- WZStats - Trophy System item page
- AllThings.How - DMZ Orders chapter rewards (recipe counter x/104, chapter recipe rewards)
- AllThings.How - Counterfeit 1/2 Orders page walkthrough (Recon Drone recipe reward)
- DTGRE - MW4 DMZ 3D Printer locked? (unlock level, recipe extraction, 5,000 payout)
- Insider Gaming - All MW4 DMZ operator traits (Field Crafting, Hostile Looter wording)
- Dexerto - MW4 equipment wiki (official tactical/lethal item names)
- criticalhits.com.br - MW4 DMZ: todos os itens e receitas da impressora 3D (cross-check, Oct 28 2026)