Sector 05 · Loot
Loot & sell values
What everything sells for at the Stash, and which valuables to hold for FOB upgrades instead of cashing out.
- Items
- 195
- Top value
- $25,000
- Rarity tiers
- 6
- Manual payout
- $5,000
Read first
Loot rules
- Rarity runs Common, Uncommon, Rare, Epic, Legendary, Ultra.
- The Stash starts at 40 item and 12 weapon slots, counted separately, and is shared by all Active Duty operators.
- DMZ levels 22, 45 and 70 each add 18 stash item slots; levels 35 and 60 each add 6 weapon slots.
- Stash Item Upgrade I costs 10,000 plus 10 Rigid Synthetics and 10 Electronic Sensors and adds 18 item slots.
- Stash Weapon Upgrade I costs 50,000 plus 20 Reactive Metals, 10 Stock Rod and 5 Comms Module for 6 more weapon slots.
- The Bank starts capped at 100,000. Upgrades: I 20,000 to 250K; II 50,000 to 500K; III 100,000 plus 5 Infantry Invasion Plans to 1M.
- Community-reported Bank IV to VII raise the cap to 2M, 5M, 10M and 25M, each needing valuables.
- Cash beyond the Bank cap is wasted, including sales at the FOB, with no warning. Some players instead report a full Bank blocking sales.
18 more
- Resources (Synthetics, Electronics, Chemicals, Metals) auto-salvage into a backpack pouch and never use stash slots.
- Ingredients do not break down; they take a backpack slot and must be extracted intact.
- Anything outside a Secure Slot is lost on a failed exfil. The Basic Pack has none; the Medium Backpack has one.
- Put keys in a Secure Slot so you keep them if you die before reaching the room.
- Valuables carry a gem icon. They sell instantly at the FOB, but many feed upgrades, so check before selling.
- Loot cash only reaches the Bank after a successful exfil; Dynamic Op payouts (about 10K to 20K) arrive even if you die.
- Recipes and Weapon Manuals each pay 5,000 DMZ Cash when extracted, on top of unlocking.
- A dead operator goes MIA. Rescue costs DMZ Cash scaled to trait points and returns them without gear.
- Dismissing an MIA operator is free but resets their Dog Tag to Steel I.
- Damaged weapons appear in loot; they still fire but perform worse than clean ones.
- An extracted weapon is a one-off at the Gunsmith; lose it and that gun stays locked until you extract its Manual.
- The Investor trait slightly boosts extracted cash; a Market Contacts trait (+20% valuables) is datamined and unconfirmed.
- Inactive operators' equipped backpacks can hold overflow, but Prestige consumes equipped gear.
- Uncommon Ingredient Printing (50,000 plus ingredients) and Epic Ingredient Printing (100,000 plus ingredients) let the printer make ingredients.
- Community keep list: about 15 each of W.M.D. Manifest, Nuclear Program Files, Degraded Execution Footage; 10 Regional Combat Notes and Encrypted Archive.
- Third-party sell prices disagree; wzstats lists several gear prices well above codmunity and dmzcodex (for example Medium Backpack 5,000 vs 1,000).
- Vault Edition Deployment Kit gives 2 each of Insurance Contracts, Rescue Beacons, Fulton Markers, Medium Backpacks and 2-Plate vests.
- Community keep list also suggests 5 each of Infantry Invasion Plans, Ballistic Flight Logs, Gold Skull, Gold Bar, Foreign Intelligence Targets, Sanctioned Assassination List.
Gem icon
Valuables
Sorted by sell value. Some are FOB upgrade ingredients, so check the advice before you sell.
| Valuable | Rarity | Sells for | Used in | Advice |
|---|---|---|---|---|
| Gold BarTop cash item. Silent Ledger reward; also in safes. Bank 5 only if chasing late weapon-stash upgrade. | Ultra | $25,000 | Stash Weapon Upgrade III (5, community-reported) | Keep some |
| Gold SkullSeen in the Counting Room vault safe. One tracker shows no price yet; upgrade use unconfirmed in-game. | Ultra | $25,000 | Stash Item Upgrade IV (5, community-reported) | Keep some |
| Sanctioned Assassination ListValue and rarity are community-reported; only one list ties it to an upgrade. | Legendary | $10,000 | MIA Recovery Discount IV (5, single community source) | Keep some |
| Cipher Code LedgerNo upgrade use found in any source; straight cash. | Epic | $5,000 | — | Sell |
| W.M.D. ManifestDropped by The Chemist. Community keep target is about 15. | Epic | $5,000 | MIA Recovery Discount III (5); Bank Upgrade VII (10, community-reported) | Keep some |
| Foreign Intelligence TargetsValue/rarity community-reported; one tracker header still shows unknown. | Epic | $5,000 | MIA Recovery Discount III (5) | Keep some |
| Rare | $2,000 | MIA Recovery Discount II (5); Bank Upgrade VI (10, community-reported) | Keep some | |
| Rare | $2,000 | MIA Recovery Discount II (5); Bank Upgrade V (10, community-reported) | Keep some | |
| Encrypted ArchiveSeen in key rooms such as Haksan School Armory and Mirae Electrical Room. | Rare | $2,000 | Bank Upgrade VI (10, community-reported) | Keep some |
| Cash BagTwelve sit in the casino vault during Silent Ledger; counts toward the Cash Bags Secured side op. | Rare | $1,500 | — | Sell |
| Uncommon | $1,000 | MIA Recovery Discount I (5); Bank Upgrade IV (5, community-reported) | Keep some | |
| Uncommon | $1,000 | Bank Upgrade IV (5, community-reported) | Keep some | |
| Infantry Invasion PlansTwo guides quote about 3,000; databases list 1,000. Casino vaults, compound safes, Lieutenant drops. | Uncommon | $1,000 | Bank Upgrade III (5) | Keep some |
| Steel Dog TagTaken from any downed operator; pays that player's bounty on extract, often zero. | Common | — | — | Keep |
| Bale's Dog TagLieutenant tag; carrying it marks you, extracting it advances Boss Board intel. | Legendary | — | — | Keep |
| Roze's Dog TagLieutenant tag for Boss Board progress. | Legendary | — | — | Keep |
| Scavenger's Dog TagLieutenant tag for Boss Board progress. | Legendary | — | — | Keep |
| Jin-Tae's Dog TagLieutenant tag for Boss Board progress. | Legendary | — | — | Keep |
| The Doctor's Dog Tag UnconfirmedLieutenant tag for Boss Board progress. | Legendary | — | — | Keep |
| Iskra's Dog Tag UnconfirmedLieutenant tag for Boss Board progress; rarity listed by one tracker only. | Legendary | — | — | Keep |
| The Chemist's Dog Tag UnconfirmedDrops with the W.M.D. Manifest from The Chemist; listed by one tracker. | Legendary | — | — | Keep |
| Gorani's Dog Tag UnconfirmedHow it is obtained and its worth are unconfirmed. | Legendary | — | — | Keep |
| Kang's Dog Tag UnconfirmedListed by a single tracker with no further detail. | Legendary | — | — | Keep |
| Bronze Dog Tag UnconfirmedOperator tag tier 2; extract to display in the Dog Tag Case. | — | — | — | Keep |
| Silver Dog Tag UnconfirmedOperator tag tier 3; extract to display in the Dog Tag Case. | — | — | — | Keep |
| Gold Dog Tag UnconfirmedOperator tag tier 4; extract to display in the Dog Tag Case. | — | — | — | Keep |
| Damascus Dog Tag UnconfirmedOperator tag tier 5; extract to display in the Dog Tag Case. | — | — | — | Keep |
| Onyx Dog Tag UnconfirmedOperator tag tier 6, the top tier. | Ultra | — | — | Keep |
No match.
Carry it or sell it
Gear, consumables & equipment
| Item | Type | Rarity | Sells for | What it does | Printable |
|---|---|---|---|---|---|
| Backpack | Legendary | $8,000 | Biggest standard pack: 1 weapon slot, 2 Secure Slots. Only wzstats lists a sell value; other databases show none, so check in game. | Yes | |
| Backpack | Epic | $2,500 | 2 Secure Slots and a bigger resource pouch. | Yes | |
| Backpack | Epic | $2,500 | A medium backpack with a weapon slot and one secure slot. | Yes | |
| Backpack | Rare | $1,000 | A medium backpack with one secure slot. | Yes | |
| Backpack | Uncommon | $500 | Adds item slots; no Secure Slot listed. | Yes | |
| Basic Pack | Backpack | — | — | Default pack: 8 item slots, no Secure Slot. | No |
| Backpack | Epic | — | 3 Secure Slots. | Yes | |
| Backpack | Legendary | — | 3 Secure Slots and a bigger resource pouch. | Yes | |
| Backpack | Legendary | — | 4 Secure Slots. | Yes | |
| Backpack | Ultra | — | 1 weapon slot and 4 Secure Slots. | Yes | |
| Backpack | Ultra | — | 4 Secure Slots and a bigger resource pouch. | Yes | |
| Self-Revive Kit | Consumable | Legendary | $4,000 | Get yourself up when downed; uses its own loadout slot. Price from wzstats only. | Yes |
| Consumable | Epic | $2,000 | Repairs your wound, restoring max health. | Yes | |
| Door Breacher Charge | Consumable | Ultra | $600 | Blows open one locked door; used up. Price from wzstats only. | Yes |
| Pain Killers | Consumable | Uncommon | $250 | About a minute of higher max health, less damage effects, faster regen. Price from wzstats only. | Yes |
| Energy Drink | Consumable | Common | $200 | Temporary unlimited stamina. Price from wzstats only. | Yes |
| Consumable | Uncommon | $200 | Temporarily restores max health when wounded. | Yes | |
| Consumable | Rare | $200 | Mitigates Effects Of Radiation | Yes | |
| Consumable | Rare | $200 | Infinite Stamina. Faster Reloads. Faster Mantles and Movement. | Yes | |
| Armor Plate | Consumable | Common | $150 | Refills armor; spares usable from the backpack menu. Price from wzstats only. | No |
| Sedative Inhaler | Consumable | Uncommon | $100 | 60s hidden from radar, marking and thermal. | Yes |
| Revive Pistol | Field Upgrade | Legendary | $2,500 | Heals or revives teammates from range. | Yes |
| Fulton Drop Marker | Field Upgrade | Ultra | $2,500 | Marks a spot for a Fulton extraction. | Yes |
| Trophy System | Field Upgrade | Rare | $900 | Destroys up to three incoming projectiles. Price from wzstats only. | Yes |
| Field Upgrade | Rare | $300 | Allows you to instantly revive downed operators. | Yes | |
| Armor Box | Field Upgrade | Rare | $300 | Deploys spare plates for the team. | Yes |
| Field Upgrade | Rare | $300 | Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short time. | Yes | |
| Recon Drone | Field Upgrade | Rare | $300 | Scouting drone with manual and auto marking. | Yes |
| Field Upgrade | Uncommon | $100 | Deploy an ammunition box for you and your allies that will restore missing ammo and equipment. | Yes | |
| Riot Shield | Field Upgrade | Uncommon | $100 | Placeable shield that can be destroyed. | Yes |
| Seeker Drone | Field Upgrade | Uncommon | $100 | Drone that hunts and scans hostiles. | Yes |
| Inflatable Decoy | Field Upgrade | Uncommon | — | Pops up a fake target. | Yes |
| Portable Radar | Field Upgrade | Uncommon | — | Pulses enemy positions repeatedly. | Yes |
| Razor Wire Trap | Field Upgrade | Uncommon | — | Snares enemies in wire. | Yes |
| Rebreather | Field Upgrade | Uncommon | — | Air supply underwater. | Yes |
| Smoke Wall | Field Upgrade | Uncommon | — | Rocket that leaves a smoke trail wall. | Yes |
| SAM Airburst Turret | Field Upgrade | Rare | — | Deployable anti-air turret. | Yes |
| Precision Airstrike | Fire Support | Epic | $4,500 | Strike along a marked line; seen at Chang-san Air Base. Single-source listing. | No |
| Advanced UAV | Fire Support | Legendary | $2,500 | Shows enemy positions and facing. | Yes |
| UAV | Fire Support | Epic | $1,000 | Shows enemies on the minimap. One site lists Rare/$2,500. | Yes |
| Fire Support | Epic | $1,000 | Hand-held glider with an explosive payload. | Yes | |
| Fire Support | Epic | $1,000 | Remote controlled anti-personnel drone. | Yes | |
| Care Package | Fire Support | Rare | — | Calls in a supply drop. | Yes |
| Bombing Run | Fire Support | Epic | — | Carpet-bombs a chosen area. | Yes |
| Artillery Beacon | Fire Support | Legendary | — | Beacon that draws guided strikes. | Yes |
| Impact Warhead | Fire Support | Legendary | — | Missile that punches through floors before detonating. | Yes |
| Fire Support | Legendary | — | Autonomous deployable cannon. | Yes | |
| Fire Support | Ultra | — | Airstrikes from two directions. | Yes | |
| Gear | Legendary | $5,000 | Reusable parachute with its own loadout slot. One site lists $500. | Yes | |
| Gear | Rare | $3,000 | Night vision goggles that allow sight in near total darkness. Users can toggle between normal vision and night vision. | Yes | |
| Gear | Epic | $1,000 | Longer-lasting gas and radiation protection. | Yes | |
| Gear | Rare | $300 | Personal protective equipment to protect the wearer from radiation. | Yes | |
| Gas Can | Gear | Common | — | Fuel for vehicles; refill at gas stations. | No |
| Gear | Uncommon | — | Night vision goggles that allow sight in near total darkness. Users can toggle between normal vision and night vision. | Yes | |
| Gear | Rare | — | Parachute good for three uses. | Yes | |
| Gear | Legendary | — | Top-tier night vision. | Yes | |
| Hazmat Suit | Gear | Legendary | — | Radiation suit; removed when you exfil. | No |
| Radiation Gear | Gear | Legendary | — | Protective suit for Haneul Reactor; found at fire stations, removed on exfil. | — |
| Car Battery | Key Item | Uncommon | $200 | Repair part for the radar truck. | No |
| K9 Battery Core | Key Item | — | $200 | Powers a lab door in Operation Shopping Hacks. | No |
| Gangbyeon Apartment B | Key Item | Uncommon | $100 | Opens an apartment in Compound Echo. | No |
| Mill Explosives Lab | Key Item | Uncommon | $100 | Opens the explosives lab at the Farmland rice mill. | No |
| The Citadel Main Control Room | Key Item | Uncommon | $100 | Opens the Citadel main control room. | No |
| The Citadel Secondary Control Room | Key Item | Uncommon | $100 | Opens the Citadel secondary control room. | No |
| The Citadel South Wing | Key Item | Uncommon | $100 | Opens the South Wing outer door; inner keypad is separate. | No |
| Bank Branch Vault Access | Key Item | Rare | $100 | Opens the bank's currency storage rooms. | No |
| Black Market Weapons Locker Key | Key Item | Rare | $100 | Opens the black market locker at Hanrim Village. | No |
| Coin Mining Den Key | Key Item | Rare | $100 | Opens the coin mining den in NuriGO West. | No |
| Gas Station Electrical Room | Key Item | Rare | $100 | Opens a room at the Construction Zone. | No |
| Gun Store Weapons Locker Key | Key Item | Rare | $100 | Opens one gun-store locker; used up. | No |
| Haksan School Armory | Key Item | Rare | $100 | Opens the upstairs armory in the Deadtown school. | No |
| Hazard Storehouse | Key Item | Rare | $100 | Opens the materials warehouse at Haneul. | No |
| Imjin Mill Foreman's Office | Key Item | Rare | $100 | Opens the foreman's office in the rice mill. | No |
| Key Item | Rare | $100 | Opens the shack south of the Cheongun clinic. | No | |
| Militia Arms Depot | Key Item | Rare | $100 | Opens the lower-floor armory in Gangbyeon B. | No |
| Key Item | Rare | $100 | Opens the electrical room in the hospital garage. | No | |
| Old Barber Shop | Key Item | Rare | $100 | Opens the barber shop at Songdo Wharf. | No |
| Reactor 02 Control Room | Key Item | Rare | $100 | Opens the Reactor 02 control room. | No |
| Train Depot Storageroom | Key Item | Rare | $100 | Opens the basement storeroom in Cheongun. | No |
| Underground Propaganda Store Room | Key Item | Rare | $100 | Opens the storeroom beneath the Re-Education Center. | No |
| Weapons Mod Workshop | Key Item | Rare | $100 | Opens the workshop in the Chang-san garage. | No |
| Air Base Access Card - Multi Use | Key Item | Epic | $100 | Reusable card for the Iron Citadel server room route. | No |
| Commandant Office | Key Item | Epic | $100 | Opens the Commandant Office at Chang-san. | No |
| Key Item | Epic | $100 | Opens the Heavenly Luck Casino counting room. | No | |
| Executive Arms Auction | Key Item | Epic | $100 | Opens the arms-auction room in The Grid. | No |
| Hanex Guard Station | Key Item | Epic | $100 | Opens the guard post by the Hanex Bank vault. | No |
| Key Item | Epic | $100 | Opens a suite bedroom in Hotel Lucera. | No | |
| Netshin IT Room | Key Item | Epic | $100 | Opens the server room in the Netshin Tech Complex. | No |
| Key Item | Epic | $100 | Opens the ground-floor annex in Deadtown. | No | |
| Key Item | Epic | $100 | Opens the armory in the casino's underground parking. | No | |
| Iskra's Control Room | Key Item | Legendary | $100 | Opens the control room at Cheonwang Peak. | No |
| Jang-ui's Converted Power Room | Key Item | Legendary | $100 | Opens the generator room in NuriGO Mall. | No |
| Jin-Tae's Private Lounge | Key Item | Legendary | $100 | Opens the casino's upper lounge. | No |
| Key Item | Legendary | $100 | Opens the armory in the Netshin offices. | No | |
| South Block Armory | Key Item | Legendary | $100 | Opens an armory inside the Citadel. | No |
| Supreme Leader Access Card | Key Item | Legendary | $100 | Opens the Supreme Leader's Bunker. | No |
| The Chemist's Secure Armory | Key Item | Legendary | $100 | Opens the bunker door at Haneul. | No |
| The Doctor's Command Office | Key Item | Legendary | $100 | Opens the conference room in Mirae hospital. | No |
| Air Base DRC Weapons Locker | Key Item | Ultra | $100 | Opens the DRC locker at Chang-san. | No |
| Reactor DRC Locker | Key Item | Ultra | $100 | Opens the DRC locker in the Reactor 02 pool. | No |
| Spark Plug | Key Item | Uncommon | $100 | Repair part for the radar truck. | No |
| Tank Alternator | Key Item | — | $100 | Repair part for heavy tanks. | No |
| Tank Water Pump | Key Item | Legendary | $100 | Repair part for heavy tanks. | No |
| Prison Encampment Storage | Key Item | Rare | — | Opens ordnance storage at the 14th Political Prison. | No |
| Shop Records Room | Key Item | Rare | — | Opens the records room above Goh24. | No |
| Utility Maintenance Storage | Key Item | Rare | — | Opens the maintenance room beside Reactor 01. | No |
| Police Station Key | Key Item | — | — | Comes from progression equipment kits. | No |
| Hoesik Supply Room | Key Item | Epic | — | Opens a supply room in Imjin Farmland. | No |
| Police Weapon Depository | Key Item | Epic | — | Opens the police armory at Wolves Stadium. | No |
| Shopping DRC Locker | Key Item | Ultra | — | Opens the DRC locker under NuriGO Mall. | No |
| Encrypted Drive | Key Item | — | — | Objective item for Dead Man's Cache. | No |
| Counterfeit Cash | Key Item | — | — | Objective pickup for a Counterfeit intel task. | No |
| Semtex | Lethal | Common | $350 | Sticky timed explosive; some lists call it Sticky Grenade. Price from wzstats only. | Yes |
| Trip Wire | Lethal | Uncommon | $200 | Thrown trap; several wires can link up. | Yes |
| Lethal | Common | $100 | Cookable fragmentation grenade. One site lists $250. | Yes | |
| Throwing Knife | Lethal | Uncommon | $100 | One-hit knife you can pick back up. | Yes |
| Drill Charge | Lethal | Uncommon | $100 | Bores through cover and fires an explosive. | Yes |
| C4 | Lethal | Common | — | Remote-detonated sticky charge. | Yes |
| Lethal | Common | — | Tripwire-style directional mine. | Yes | |
| Lethal | Common | — | Fire bomb that bursts on impact. | Yes | |
| Proximity Mine | Lethal | Common | — | Buried mine, strong against vehicles. | Yes |
| Thermite | Lethal | Common | — | Sticky incendiary charge. | Yes |
| Lethal | Common | — | One-shot close-range pistol. | Yes | |
| 3-Plate Armor Vest | Plate Carrier | Epic | $5,000 | Holds three plates. One site lists Legendary; another $7,500 sell. | Yes |
| Plate Carrier | Epic | $2,500 | A slightly more durable armor plate carrier with slots for 2 armor plates that regenerates over time. | Yes | |
| 2-Plate Armor Vest | Plate Carrier | Rare | $1,000 | Holds two armor plates. | Yes |
| 1-Plate Armor Vest | Plate Carrier | Uncommon | $500 | Holds one armor plate. | Yes |
| 2-Plate Helmet Armor Vest | Plate Carrier | Epic | — | Two plates plus protection from some sniper headshots. | Yes |
| 3-Plate Ballistic Gel Vest | Plate Carrier | Ultra | — | Three plates with armor regeneration. | Yes |
| Plate Carrier | Ultra | — | Three plates plus protection from some sniper headshots. | Yes | |
| Plate Carrier | Ultra | — | Heavy carrier using enhanced plates. | Yes | |
| Tactical | Common | $300 | Slows enemy movement and aim; some lists name it Concussion Grenade. Price from wzstats only. | Yes | |
| Tactical | Common | $200 | Smoke screen that also blocks automated targeting. Price from wzstats only. | Yes | |
| Tactical | Uncommon | $200 | Temporary health and faster regen for about 30s; no wound repair. | Yes | |
| Tactical | Common | $100 | Creates a blinding flash that disorients nearby personnel. | Yes | |
| Tactical | Rare | $100 | Scope that tags nearby threats. | Yes | |
| Tactical | Common | $50 | Briefly reveals nearby enemies to the squad. | Yes | |
| Tactical | Common | $50 | Proximity device that suppresses and marks enemies. | Yes | |
| Tactical | Common | — | Fakes gunfire, movement and radar pings. | Yes | |
| Tactical | Common | — | Sticks and electrifies; disrupts gear and vehicles. | Yes | |
| Tactical | Uncommon | — | Handheld scanner showing nearby enemies. | Yes |
No match.
3D Printer
Printer ingredients
Track what your next craft or upgrade needs before you sell spares.
| Ingredient | Rarity | Sells for | Used in | Where to find |
|---|---|---|---|---|
| Uncommon | $800 | Medkit, Radiation Blockers, Self-Revive Kit, 3-Plate Ballistic Gel Vest, Durable Gas Mask, Dog Tag Case Upgrade I, Uncommon Ingredient Printing | Hospitals, medicine cabinets, first aid kits. | |
| Uncommon | $2,000 | Trophy System, Defibrillator, Fulton Drop Marker, Care Package, Bombing Run, Combat Drone, Bomb Glider, Railgun Sentry, Weak Night Vision Goggles, Night Vision Goggles, MIA Recovery Discount I, Vendor Item Upgrade II | Computers and tech bags. | |
| Uncommon | $200 | Smelling Salts, DDOS, SAM Airburst Turret, Revive Pistol, Artillery Beacon, Impact Warhead, Stash Item Upgrade II, Dog Tag Case Upgrade II | Military and industrial areas, chemical storage, toolboxes. | |
| Uncommon | $600 | Spotter Scope, Recon Drone, UAV, Advanced UAV, Crossfire, Elite Night Vision Goggles, Stash Item Upgrade I, Vendor Item Upgrade I | IT/tech bags, computers, commercial areas. | |
| Uncommon | $200 | 2-Plate Armor Vest, 2-Plate Ballistic Gel Vest, 2-Plate Helmet Armor Vest, 3-Plate Armor Vest, 3-Plate Helmet Armor Vest, Medium Secure Backpack, Secure Scavenger Backpack, Armor Box, Stash Weapon Upgrade I, Gunsmith Upgrade I | Industrial sites, toolboxes, military lockers. | |
| Uncommon | $200 | Tempered Armor Vest, Medium Backpack, Medium Scavenger Backpack, Medium Weapon Backpack, Small Secure Backpack, Large Backpack, Large Scavenger Backpack, Large Secure Backpack, Care Package, Gas Mask, Disposable Parachute, Parachute, Stash Item Upgrade I, MIA Recovery Discount I, Dog Tag Case Upgrade I | Homes, civilian duffels, red toolboxes, luggage. | |
| Rare | $3,000 | Medkit, Self-Revive Kit, 2-Plate Ballistic Gel Vest, Revive Pistol, Print: Stabilized Reagents, Stash Item Upgrade III, MIA Recovery Discount II, Epic Ingredient Printing | Mirae General Hospital, medical tents, medicine cabinets. | |
| Rare | $5,000 | Combat Drone, Elite Night Vision Goggles, Print: Comms Module, Gunsmith Upgrade I, Dog Tag Case Upgrade IV, Vendor Item Upgrade I, Defibrillator | Server rooms at Netshin and Cheonwang Peak; Deadtown hillside buildings. | |
| Rare | $2,000 | Medium Weapon Backpack, Large Scavenger Backpack, Durable Gas Mask, Print: Ballistic Fabric, Stash Weapon Upgrade II, Vendor Item Upgrade II, Uncommon Ingredient Printing | Chang-san armory and barracks; Songdo Wharf rooftop. | |
| Rare | $2,500 | Bombing Run, Artillery Beacon, Advanced UAV, Impact Warhead, Railgun Sentry, Print: Volatile Explosives, Gunsmith Upgrade II, MIA Recovery Discount II | NuriGO DRC lab, Citadel prison-yard chem buildings, Imjin storage tents. | |
| Rare | $2,000 | 3-Plate Armor Vest, Medium Scavenger Backpack, Medium Secure Backpack, Parachute, Print: Nylon Laminate, Stash Item Upgrade II, Dog Tag Case Upgrade II, Vendor Item Upgrade II | Citadel main wings, Deadtown underground holding, casino nightclub, duffels. | |
| Rare | $2,000 | Night Vision Goggles, Print: Power Regulator, Dog Tag Case Upgrade III, Vendor Item Upgrade I, Epic Ingredient Printing, Power Regulator | Haneul Reactor, electrical substations, Chang-san bunker. | |
| Rare | $500 | Door Breacher Charge, Bomb Glider, Print: Turned Components, Stash Item Upgrade III, Stash Weapon Upgrade I | Imjin rice mill, Hajin construction zone, Namjjog Station, tool chests. | |
| Rare | $1,500 | 2-Plate Helmet Armor Vest, Small Secure Backpack, Large Backpack, UAV, Print: Alloyed Plating, Stash Weapon Upgrade II, Dog Tag Case Upgrade III | Chang-san hangar and repair bay; Bubun Yard. | |
| Epic | $4,500 | 3-Plate Helmet Armor Vest, Medium Secure Backpack, Large Secure Backpack, Stash Item Upgrade III, Stash Item Upgrade IV | Chang-san hangar, repair bay, Bubun Yard; printable after Epic printing. | |
| Epic | $1,500 | 3-Plate Armor Vest, Tempered Armor Vest, MIA Recovery Discount IV | Chang-san armory and barracks; Songdo Wharf rooftop. | |
| Epic | $9,000 | Fulton Drop Marker, Advanced UAV, Stash Weapon Upgrade I, Gunsmith Upgrade II, MIA Recovery Discount III, Uncommon Ingredient Printing | Server rooms and Deadtown buildings. | |
| Epic | $3,000 | Large Backpack, Large Scavenger Backpack, Secure Scavenger Backpack, MIA Recovery Discount IV | Same spots as Nylon Cloth; military holding and upscale areas. | |
| Epic | $1,500 | Revive Pistol, Railgun Sentry, Elite Night Vision Goggles, Stash Item Upgrade II, Gunsmith Upgrade I, MIA Recovery Discount III, Dog Tag Case Upgrade II, Dog Tag Case Upgrade III, Sentry Gun, NVGs | Haneul Reactor and electrical substations. | |
| Epic | $7,500 | Self-Revive Kit, 3-Plate Ballistic Gel Vest, Stash Weapon Upgrade III, Dog Tag Case Upgrade IV | Mirae General Hospital and medical tents. | |
| Epic | $4,500 | Impact Warhead, Parachute, Stash Item Upgrade IV, Stash Weapon Upgrade II | Imjin rice mill, construction zone, Namjjog Station, industrial lockers. | |
| Epic | $6,000 | Door Breacher Charge, Artillery Beacon, Crossfire, Stash Weapon Upgrade III | NuriGO DRC lab, Citadel prison yard, Imjin storage tents, hidden caches. | |
| Experimental Compounds | Legendary | $3,500 | Door Breacher Charge, 3-Plate Ballistic Gel Vest, Stash Item Upgrade IV, Dog Tag Case Upgrade IV | Occasional Commander drop; reported on the Imjin Farmland road. |
| Legendary | $3,500 | Tempered Armor Vest, Secure Scavenger Backpack, Gunsmith Upgrade II, Epic Ingredient Printing | Reported as a Colossus drop only. | |
| Legendary | — | Large Secure Backpack, Fulton Drop Marker, Crossfire, MIA Recovery Discount IV, Vendor Item Upgrade I | Reported as a Deathstalker drop only. | |
| — | — | 3-Plate Helmet Armor Vest, Stash Weapon Upgrade III, Vendor Item Upgrade II | Reported as a tank drop only. |
No match.
Extract these
Unlock items & resources
Weapon Manual
Used up on exfil; lets you buy that gun at the Gunsmith repeatedly and pays 5,000 DMZ Cash. Can be passed to a squadmate mid-match.
Recipe
Used up on exfil; adds a 3D Printer recipe and pays 5,000 DMZ Cash.
Weapon Blueprint
From Vault Edition or store bundles; shows under Buy New Weapon. Lost for good if you die carrying it; reportedly rebuyable at a discount.
Survival Kit
Open at the FOB to send contents to the Stash. Unopened kits stack without limit. Types: Deployment, Triage, Armor, Equipment, SERE.
Lieutenant Dog Tag Case
Always dropped by a Lieutenant; shows your position on the Tac-Map. Extract it to progress the Boss Board. The kill pays 10,000.
Dog Tag Case
FOB station unlocked at DMZ level 20; stores extracted player tags and pays bounties. Upgrade I adds 20 slots.
Weapon Insurance Contract
Deployment supply from the Vault Edition kit; exact effect not documented.
Operator Rescue Beacon
Deployment supply from the Vault Edition kit; exact effect not documented.
Irradiated Container
Ultra-rarity container that may hold manuals and gear; single-source listing.
Synthetics
Auto-salvaged from junk into the backpack resource pouch; no stash slot. Core input for backpacks, vests and tacticals; 20 with 20 Metals prints Rigid Synthetics.
Electronics
Auto-salvaged; feeds field upgrades, drones, NVGs and fire support. 100 plus 3 CPU prints a Comms Module after Epic printing.
Chemicals
Auto-salvaged; most-used resource, in medical items, lethals and tacticals. 30 goes into every Medkit.
Metals
Auto-salvaged; used for lethals, vests, backpacks. Not the same as the Reactive Metals ingredient.
Receipts
Where this comes from
Sources (42)
- Call of Duty: DMZ Deep Dive Part 2 - FOB Full Intel Guide
- CODMunity - MW4 DMZ Items
- CODMunity - MW4 DMZ Crafting
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- CODMunity - MW4 DMZ vs MW2 DMZ
- WZStats - MW4 DMZ Loot Tier List
- WZStats - Binding Catalyst
- WZStats - Large Backpack
- WZStats - Medium Backpack
- WZStats - Precision Airstrike
- DMZ Codex - Items Database
- DMZ Codex - Dog Tags & Valuables
- DMZ Codex - Loot by Type and Rarity
- DMZ Codex - Stash/Loadout
- DMZ Codex - Backpacks
- DMZ Codex - Plate Carriers
- DMZ Codex - Consumables
- DMZ Codex - Ingredients
- DMZ Codex - Tacticals
- DMZ Codex - Survival Kits
- DMZTracker - Valuables: Sell or Upgrade?
- DMZTracker - Items Index
- DMZTracker - Regional Combat Notes
- DMZTracker - Gold Bar
- DMZTracker - Gold Skull
- DMZTracker - Infantry Invasion Plans
- DMZTracker - W.M.D. Manifest
- DMZTracker - Nuclear Program Files
- DMZTracker - Cash Bag
- Detonated - Which Items Should You Keep in DMZ (All FOB Upgrades)
- GamerFuzion - MW4 DMZ 3D Printer Upgrade Order and Valuables Not to Sell
- FanboyDestroy - MW4 DMZ Best 3D Printer Upgrade Order
- PlayerAuctions - Complete MW4 DMZ FOB Guide
- PlayerAuctions - All 3D Printer Crafting Recipes
- CODCentral - Where to Find Every MW4 DMZ 3D Printer Ingredient
- Expel.gg - MW4 DMZ Items
- All Things How - MW4 DMZ FOB upgrades
- All Things How - MW4 DMZ Bank and cash
- All Things How - MW4 DMZ death and stash
- All Things How - Operation Silent Ledger
- All Things How - MW4 DMZ safes
- All Things How - MW4 DMZ bounty and dog tags