Sector 05 · Loot

Loot & sell values

What everything sells for at the Stash, and which valuables to hold for FOB upgrades instead of cashing out.

Items
195
Top value
$25,000
Rarity tiers
6
Manual payout
$5,000

Read first

Loot rules

CommonUncommonRareEpicLegendaryUltra
  • Rarity runs Common, Uncommon, Rare, Epic, Legendary, Ultra.
  • The Stash starts at 40 item and 12 weapon slots, counted separately, and is shared by all Active Duty operators.
  • DMZ levels 22, 45 and 70 each add 18 stash item slots; levels 35 and 60 each add 6 weapon slots.
  • Stash Item Upgrade I costs 10,000 plus 10 Rigid Synthetics and 10 Electronic Sensors and adds 18 item slots.
  • Stash Weapon Upgrade I costs 50,000 plus 20 Reactive Metals, 10 Stock Rod and 5 Comms Module for 6 more weapon slots.
  • The Bank starts capped at 100,000. Upgrades: I 20,000 to 250K; II 50,000 to 500K; III 100,000 plus 5 Infantry Invasion Plans to 1M.
  • Community-reported Bank IV to VII raise the cap to 2M, 5M, 10M and 25M, each needing valuables.
  • Cash beyond the Bank cap is wasted, including sales at the FOB, with no warning. Some players instead report a full Bank blocking sales.
18 more
  • Resources (Synthetics, Electronics, Chemicals, Metals) auto-salvage into a backpack pouch and never use stash slots.
  • Ingredients do not break down; they take a backpack slot and must be extracted intact.
  • Anything outside a Secure Slot is lost on a failed exfil. The Basic Pack has none; the Medium Backpack has one.
  • Put keys in a Secure Slot so you keep them if you die before reaching the room.
  • Valuables carry a gem icon. They sell instantly at the FOB, but many feed upgrades, so check before selling.
  • Loot cash only reaches the Bank after a successful exfil; Dynamic Op payouts (about 10K to 20K) arrive even if you die.
  • Recipes and Weapon Manuals each pay 5,000 DMZ Cash when extracted, on top of unlocking.
  • A dead operator goes MIA. Rescue costs DMZ Cash scaled to trait points and returns them without gear.
  • Dismissing an MIA operator is free but resets their Dog Tag to Steel I.
  • Damaged weapons appear in loot; they still fire but perform worse than clean ones.
  • An extracted weapon is a one-off at the Gunsmith; lose it and that gun stays locked until you extract its Manual.
  • The Investor trait slightly boosts extracted cash; a Market Contacts trait (+20% valuables) is datamined and unconfirmed.
  • Inactive operators' equipped backpacks can hold overflow, but Prestige consumes equipped gear.
  • Uncommon Ingredient Printing (50,000 plus ingredients) and Epic Ingredient Printing (100,000 plus ingredients) let the printer make ingredients.
  • Community keep list: about 15 each of W.M.D. Manifest, Nuclear Program Files, Degraded Execution Footage; 10 Regional Combat Notes and Encrypted Archive.
  • Third-party sell prices disagree; wzstats lists several gear prices well above codmunity and dmzcodex (for example Medium Backpack 5,000 vs 1,000).
  • Vault Edition Deployment Kit gives 2 each of Insurance Contracts, Rescue Beacons, Fulton Markers, Medium Backpacks and 2-Plate vests.
  • Community keep list also suggests 5 each of Infantry Invasion Plans, Ballistic Flight Logs, Gold Skull, Gold Bar, Foreign Intelligence Targets, Sanctioned Assassination List.

Gem icon

Valuables

Sorted by sell value. Some are FOB upgrade ingredients, so check the advice before you sell.

ValuableRaritySells forUsed inAdvice
Gold BarTop cash item. Silent Ledger reward; also in safes. Bank 5 only if chasing late weapon-stash upgrade.Ultra$25,000Stash Weapon Upgrade III (5, community-reported)Keep some
Gold SkullSeen in the Counting Room vault safe. One tracker shows no price yet; upgrade use unconfirmed in-game.Ultra$25,000Stash Item Upgrade IV (5, community-reported)Keep some
Sanctioned Assassination ListValue and rarity are community-reported; only one list ties it to an upgrade.Legendary$10,000MIA Recovery Discount IV (5, single community source)Keep some
Cipher Code LedgerNo upgrade use found in any source; straight cash.Epic$5,000—Sell
W.M.D. ManifestDropped by The Chemist. Community keep target is about 15.Epic$5,000MIA Recovery Discount III (5); Bank Upgrade VII (10, community-reported)Keep some
Foreign Intelligence TargetsValue/rarity community-reported; one tracker header still shows unknown.Epic$5,000MIA Recovery Discount III (5)Keep some
Nuclear Program FilesSafes, casino Vault Armory, Mirae Electrical Room. One guide lists Infantry Invasion Plans for MIA II instead; screenshot evidence favors these.Rare$2,000MIA Recovery Discount II (5); Bank Upgrade VI (10, community-reported)Keep some
Degraded Execution FootageFound in compound safes. Community keep target is about 15.Rare$2,000MIA Recovery Discount II (5); Bank Upgrade V (10, community-reported)Keep some
Encrypted ArchiveSeen in key rooms such as Haksan School Armory and Mirae Electrical Room.Rare$2,000Bank Upgrade VI (10, community-reported)Keep some
Cash BagTwelve sit in the casino vault during Silent Ledger; counts toward the Cash Bags Secured side op.Rare$1,500—Sell
Regional Combat NotesSafes, care packages, cash registers, Scavenger cache. Some databases file it under ingredients.Uncommon$1,000MIA Recovery Discount I (5); Bank Upgrade IV (5, community-reported)Keep some
Ballistic Flight LogsShows up in safes. Its category (valuable vs ingredient) is labelled inconsistently across sites.Uncommon$1,000Bank Upgrade IV (5, community-reported)Keep some
Infantry Invasion PlansTwo guides quote about 3,000; databases list 1,000. Casino vaults, compound safes, Lieutenant drops.Uncommon$1,000Bank Upgrade III (5)Keep some
Steel Dog TagTaken from any downed operator; pays that player's bounty on extract, often zero.Common——Keep
Bale's Dog TagLieutenant tag; carrying it marks you, extracting it advances Boss Board intel.Legendary——Keep
Roze's Dog TagLieutenant tag for Boss Board progress.Legendary——Keep
Scavenger's Dog TagLieutenant tag for Boss Board progress.Legendary——Keep
Jin-Tae's Dog TagLieutenant tag for Boss Board progress.Legendary——Keep
The Doctor's Dog Tag UnconfirmedLieutenant tag for Boss Board progress.Legendary——Keep
Iskra's Dog Tag UnconfirmedLieutenant tag for Boss Board progress; rarity listed by one tracker only.Legendary——Keep
The Chemist's Dog Tag UnconfirmedDrops with the W.M.D. Manifest from The Chemist; listed by one tracker.Legendary——Keep
Gorani's Dog Tag UnconfirmedHow it is obtained and its worth are unconfirmed.Legendary——Keep
Kang's Dog Tag UnconfirmedListed by a single tracker with no further detail.Legendary——Keep
Bronze Dog Tag UnconfirmedOperator tag tier 2; extract to display in the Dog Tag Case.———Keep
Silver Dog Tag UnconfirmedOperator tag tier 3; extract to display in the Dog Tag Case.———Keep
Gold Dog Tag UnconfirmedOperator tag tier 4; extract to display in the Dog Tag Case.———Keep
Damascus Dog Tag UnconfirmedOperator tag tier 5; extract to display in the Dog Tag Case.———Keep
Onyx Dog Tag UnconfirmedOperator tag tier 6, the top tier.Ultra——Keep

Carry it or sell it

Gear, consumables & equipment

ItemTypeRaritySells forWhat it doesPrintable
Large BackpackBackpackLegendary$8,000Biggest standard pack: 1 weapon slot, 2 Secure Slots. Only wzstats lists a sell value; other databases show none, so check in game.Yes
Medium Scavenger BackpackBackpackEpic$2,5002 Secure Slots and a bigger resource pouch.Yes
Medium Weapon BackpackBackpackEpic$2,500A medium backpack with a weapon slot and one secure slot.Yes
Medium BackpackBackpackRare$1,000A medium backpack with one secure slot.Yes
Small BackpackBackpackUncommon$500Adds item slots; no Secure Slot listed.Yes
Basic PackBackpack——Default pack: 8 item slots, no Secure Slot.No
Small Secure BackpackBackpackEpic—3 Secure Slots.Yes
Large Scavenger BackpackBackpackLegendary—3 Secure Slots and a bigger resource pouch.Yes
Medium Secure BackpackBackpackLegendary—4 Secure Slots.Yes
Large Secure BackpackBackpackUltra—1 weapon slot and 4 Secure Slots.Yes
Secure Scavenger BackpackBackpackUltra—4 Secure Slots and a bigger resource pouch.Yes
Self-Revive KitConsumableLegendary$4,000Get yourself up when downed; uses its own loadout slot. Price from wzstats only.Yes
MedkitConsumableEpic$2,000Repairs your wound, restoring max health.Yes
Door Breacher ChargeConsumableUltra$600Blows open one locked door; used up. Price from wzstats only.Yes
Pain KillersConsumableUncommon$250About a minute of higher max health, less damage effects, faster regen. Price from wzstats only.Yes
Energy DrinkConsumableCommon$200Temporary unlimited stamina. Price from wzstats only.Yes
BandageConsumableUncommon$200Temporarily restores max health when wounded.Yes
Radiation BlockersConsumableRare$200Mitigates Effects Of RadiationYes
Smelling SaltsConsumableRare$200Infinite Stamina. Faster Reloads. Faster Mantles and Movement.Yes
Armor PlateConsumableCommon$150Refills armor; spares usable from the backpack menu. Price from wzstats only.No
Sedative InhalerConsumableUncommon$10060s hidden from radar, marking and thermal.Yes
Revive PistolField UpgradeLegendary$2,500Heals or revives teammates from range.Yes
Fulton Drop MarkerField UpgradeUltra$2,500Marks a spot for a Fulton extraction.Yes
Trophy SystemField UpgradeRare$900Destroys up to three incoming projectiles. Price from wzstats only.Yes
DefibrillatorField UpgradeRare$300Allows you to instantly revive downed operators.Yes
Armor BoxField UpgradeRare$300Deploys spare plates for the team.Yes
DDOSField UpgradeRare$300Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short time.Yes
Recon DroneField UpgradeRare$300Scouting drone with manual and auto marking.Yes
Ammo BoxField UpgradeUncommon$100Deploy an ammunition box for you and your allies that will restore missing ammo and equipment.Yes
Riot ShieldField UpgradeUncommon$100Placeable shield that can be destroyed.Yes
Seeker DroneField UpgradeUncommon$100Drone that hunts and scans hostiles.Yes
Inflatable DecoyField UpgradeUncommon—Pops up a fake target.Yes
Portable RadarField UpgradeUncommon—Pulses enemy positions repeatedly.Yes
Razor Wire TrapField UpgradeUncommon—Snares enemies in wire.Yes
RebreatherField UpgradeUncommon—Air supply underwater.Yes
Smoke WallField UpgradeUncommon—Rocket that leaves a smoke trail wall.Yes
SAM Airburst TurretField UpgradeRare—Deployable anti-air turret.Yes
Precision AirstrikeFire SupportEpic$4,500Strike along a marked line; seen at Chang-san Air Base. Single-source listing.No
Advanced UAVFire SupportLegendary$2,500Shows enemy positions and facing.Yes
UAVFire SupportEpic$1,000Shows enemies on the minimap. One site lists Rare/$2,500.Yes
Bomb GliderFire SupportEpic$1,000Hand-held glider with an explosive payload.Yes
Combat DroneFire SupportEpic$1,000Remote controlled anti-personnel drone.Yes
Care PackageFire SupportRare—Calls in a supply drop.Yes
Bombing RunFire SupportEpic—Carpet-bombs a chosen area.Yes
Artillery BeaconFire SupportLegendary—Beacon that draws guided strikes.Yes
Impact WarheadFire SupportLegendary—Missile that punches through floors before detonating.Yes
Railgun SentryFire SupportLegendary—Autonomous deployable cannon.Yes
CrossfireFire SupportUltra—Airstrikes from two directions.Yes
ParachuteGearLegendary$5,000Reusable parachute with its own loadout slot. One site lists $500.Yes
Night Vision GogglesGearRare$3,000Night vision goggles that allow sight in near total darkness. Users can toggle between normal vision and night vision.Yes
Durable Gas MaskGearEpic$1,000Longer-lasting gas and radiation protection.Yes
Gas MaskGearRare$300Personal protective equipment to protect the wearer from radiation.Yes
Gas CanGearCommon—Fuel for vehicles; refill at gas stations.No
Weak Night Vision GogglesGearUncommon—Night vision goggles that allow sight in near total darkness. Users can toggle between normal vision and night vision.Yes
Disposable ParachuteGearRare—Parachute good for three uses.Yes
Elite Night Vision GogglesGearLegendary—Top-tier night vision.Yes
Hazmat SuitGearLegendary—Radiation suit; removed when you exfil.No
Radiation GearGearLegendary—Protective suit for Haneul Reactor; found at fire stations, removed on exfil.—
Car BatteryKey ItemUncommon$200Repair part for the radar truck.No
K9 Battery CoreKey Item—$200Powers a lab door in Operation Shopping Hacks.No
Gangbyeon Apartment BKey ItemUncommon$100Opens an apartment in Compound Echo.No
Mill Explosives LabKey ItemUncommon$100Opens the explosives lab at the Farmland rice mill.No
The Citadel Main Control RoomKey ItemUncommon$100Opens the Citadel main control room.No
The Citadel Secondary Control RoomKey ItemUncommon$100Opens the Citadel secondary control room.No
The Citadel South WingKey ItemUncommon$100Opens the South Wing outer door; inner keypad is separate.No
Bank Branch Vault AccessKey ItemRare$100Opens the bank's currency storage rooms.No
Black Market Weapons Locker KeyKey ItemRare$100Opens the black market locker at Hanrim Village.No
Coin Mining Den KeyKey ItemRare$100Opens the coin mining den in NuriGO West.No
Gas Station Electrical RoomKey ItemRare$100Opens a room at the Construction Zone.No
Gun Store Weapons Locker KeyKey ItemRare$100Opens one gun-store locker; used up.No
Haksan School ArmoryKey ItemRare$100Opens the upstairs armory in the Deadtown school.No
Hazard StorehouseKey ItemRare$100Opens the materials warehouse at Haneul.No
Imjin Mill Foreman's OfficeKey ItemRare$100Opens the foreman's office in the rice mill.No
Mechanic's ShackKey ItemRare$100Opens the shack south of the Cheongun clinic.No
Militia Arms DepotKey ItemRare$100Opens the lower-floor armory in Gangbyeon B.No
Mirae Electrical RoomKey ItemRare$100Opens the electrical room in the hospital garage.No
Old Barber ShopKey ItemRare$100Opens the barber shop at Songdo Wharf.No
Reactor 02 Control RoomKey ItemRare$100Opens the Reactor 02 control room.No
Train Depot StorageroomKey ItemRare$100Opens the basement storeroom in Cheongun.No
Underground Propaganda Store RoomKey ItemRare$100Opens the storeroom beneath the Re-Education Center.No
Weapons Mod WorkshopKey ItemRare$100Opens the workshop in the Chang-san garage.No
Air Base Access Card - Multi UseKey ItemEpic$100Reusable card for the Iron Citadel server room route.No
Commandant OfficeKey ItemEpic$100Opens the Commandant Office at Chang-san.No
Counting Room VaultKey ItemEpic$100Opens the Heavenly Luck Casino counting room.No
Executive Arms AuctionKey ItemEpic$100Opens the arms-auction room in The Grid.No
Hanex Guard StationKey ItemEpic$100Opens the guard post by the Hanex Bank vault.No
Lucera Suite 703 BedroomKey ItemEpic$100Opens a suite bedroom in Hotel Lucera.No
Netshin IT RoomKey ItemEpic$100Opens the server room in the Netshin Tech Complex.No
Re-Education Center AnnexKey ItemEpic$100Opens the ground-floor annex in Deadtown.No
Vault ArmoryKey ItemEpic$100Opens the armory in the casino's underground parking.No
Iskra's Control RoomKey ItemLegendary$100Opens the control room at Cheonwang Peak.No
Jang-ui's Converted Power RoomKey ItemLegendary$100Opens the generator room in NuriGO Mall.No
Jin-Tae's Private LoungeKey ItemLegendary$100Opens the casino's upper lounge.No
Roze's Highrise ArmoryKey ItemLegendary$100Opens the armory in the Netshin offices.No
South Block ArmoryKey ItemLegendary$100Opens an armory inside the Citadel.No
Supreme Leader Access CardKey ItemLegendary$100Opens the Supreme Leader's Bunker.No
The Chemist's Secure ArmoryKey ItemLegendary$100Opens the bunker door at Haneul.No
The Doctor's Command OfficeKey ItemLegendary$100Opens the conference room in Mirae hospital.No
Air Base DRC Weapons LockerKey ItemUltra$100Opens the DRC locker at Chang-san.No
Reactor DRC LockerKey ItemUltra$100Opens the DRC locker in the Reactor 02 pool.No
Spark PlugKey ItemUncommon$100Repair part for the radar truck.No
Tank AlternatorKey Item—$100Repair part for heavy tanks.No
Tank Water PumpKey ItemLegendary$100Repair part for heavy tanks.No
Prison Encampment StorageKey ItemRare—Opens ordnance storage at the 14th Political Prison.No
Shop Records RoomKey ItemRare—Opens the records room above Goh24.No
Utility Maintenance StorageKey ItemRare—Opens the maintenance room beside Reactor 01.No
Police Station KeyKey Item——Comes from progression equipment kits.No
Hoesik Supply RoomKey ItemEpic—Opens a supply room in Imjin Farmland.No
Police Weapon DepositoryKey ItemEpic—Opens the police armory at Wolves Stadium.No
Shopping DRC LockerKey ItemUltra—Opens the DRC locker under NuriGO Mall.No
Encrypted DriveKey Item——Objective item for Dead Man's Cache.No
Counterfeit CashKey Item——Objective pickup for a Counterfeit intel task.No
SemtexLethalCommon$350Sticky timed explosive; some lists call it Sticky Grenade. Price from wzstats only.Yes
Trip WireLethalUncommon$200Thrown trap; several wires can link up.Yes
Frag GrenadeLethalCommon$100Cookable fragmentation grenade. One site lists $250.Yes
Throwing KnifeLethalUncommon$100One-hit knife you can pick back up.Yes
Drill ChargeLethalUncommon$100Bores through cover and fires an explosive.Yes
C4LethalCommon—Remote-detonated sticky charge.Yes
ClaymoreLethalCommon—Tripwire-style directional mine.Yes
Molotov CocktailLethalCommon—Fire bomb that bursts on impact.Yes
Proximity MineLethalCommon—Buried mine, strong against vehicles.Yes
ThermiteLethalCommon—Sticky incendiary charge.Yes
Zip GunLethalCommon—One-shot close-range pistol.Yes
3-Plate Armor VestPlate CarrierEpic$5,000Holds three plates. One site lists Legendary; another $7,500 sell.Yes
2-Plate Ballistic Gel VestPlate CarrierEpic$2,500A slightly more durable armor plate carrier with slots for 2 armor plates that regenerates over time.Yes
2-Plate Armor VestPlate CarrierRare$1,000Holds two armor plates.Yes
1-Plate Armor VestPlate CarrierUncommon$500Holds one armor plate.Yes
2-Plate Helmet Armor VestPlate CarrierEpic—Two plates plus protection from some sniper headshots.Yes
3-Plate Ballistic Gel VestPlate CarrierUltra—Three plates with armor regeneration.Yes
3-Plate Helmet Armor VestPlate CarrierUltra—Three plates plus protection from some sniper headshots.Yes
Tempered Armor VestPlate CarrierUltra—Heavy carrier using enhanced plates.Yes
Concussion GrenadeTacticalCommon$300Slows enemy movement and aim; some lists name it Concussion Grenade. Price from wzstats only.Yes
Smoke GrenadeTacticalCommon$200Smoke screen that also blocks automated targeting. Price from wzstats only.Yes
StimTacticalUncommon$200Temporary health and faster regen for about 30s; no wound repair.Yes
FlashTacticalCommon$100Creates a blinding flash that disorients nearby personnel.Yes
Spotter ScopeTacticalRare$100Scope that tags nearby threats.Yes
Snapshot GrenadeTacticalCommon$50Briefly reveals nearby enemies to the squad.Yes
Screamer MineTacticalCommon$50Proximity device that suppresses and marks enemies.Yes
Decoy GrenadeTacticalCommon—Fakes gunfire, movement and radar pings.Yes
Shock StickTacticalCommon—Sticks and electrifies; disrupts gear and vehicles.Yes
Heartbeat SensorTacticalUncommon—Handheld scanner showing nearby enemies.Yes

3D Printer

Printer ingredients

Track what your next craft or upgrade needs before you sell spares.

IngredientRaritySells forUsed inWhere to find
BiomaterialsUncommon$800Medkit, Radiation Blockers, Self-Revive Kit, 3-Plate Ballistic Gel Vest, Durable Gas Mask, Dog Tag Case Upgrade I, Uncommon Ingredient PrintingHospitals, medicine cabinets, first aid kits.
Control Unit VerifiedUncommon$2,000Trophy System, Defibrillator, Fulton Drop Marker, Care Package, Bombing Run, Combat Drone, Bomb Glider, Railgun Sentry, Weak Night Vision Goggles, Night Vision Goggles, MIA Recovery Discount I, Vendor Item Upgrade IIComputers and tech bags.
DetonatorsUncommon$200Smelling Salts, DDOS, SAM Airburst Turret, Revive Pistol, Artillery Beacon, Impact Warhead, Stash Item Upgrade II, Dog Tag Case Upgrade IIMilitary and industrial areas, chemical storage, toolboxes.
Electronic Sensors VerifiedUncommon$600Spotter Scope, Recon Drone, UAV, Advanced UAV, Crossfire, Elite Night Vision Goggles, Stash Item Upgrade I, Vendor Item Upgrade IIT/tech bags, computers, commercial areas.
Reactive MetalsUncommon$2002-Plate Armor Vest, 2-Plate Ballistic Gel Vest, 2-Plate Helmet Armor Vest, 3-Plate Armor Vest, 3-Plate Helmet Armor Vest, Medium Secure Backpack, Secure Scavenger Backpack, Armor Box, Stash Weapon Upgrade I, Gunsmith Upgrade IIndustrial sites, toolboxes, military lockers.
Rigid SyntheticsUncommon$200Tempered Armor Vest, Medium Backpack, Medium Scavenger Backpack, Medium Weapon Backpack, Small Secure Backpack, Large Backpack, Large Scavenger Backpack, Large Secure Backpack, Care Package, Gas Mask, Disposable Parachute, Parachute, Stash Item Upgrade I, MIA Recovery Discount I, Dog Tag Case Upgrade IHomes, civilian duffels, red toolboxes, luggage.
Binding Catalyst VerifiedRare$3,000Medkit, Self-Revive Kit, 2-Plate Ballistic Gel Vest, Revive Pistol, Print: Stabilized Reagents, Stash Item Upgrade III, MIA Recovery Discount II, Epic Ingredient PrintingMirae General Hospital, medical tents, medicine cabinets.
CPU VerifiedRare$5,000Combat Drone, Elite Night Vision Goggles, Print: Comms Module, Gunsmith Upgrade I, Dog Tag Case Upgrade IV, Vendor Item Upgrade I, DefibrillatorServer rooms at Netshin and Cheonwang Peak; Deadtown hillside buildings.
High-Tenacity Fibers VerifiedRare$2,000Medium Weapon Backpack, Large Scavenger Backpack, Durable Gas Mask, Print: Ballistic Fabric, Stash Weapon Upgrade II, Vendor Item Upgrade II, Uncommon Ingredient PrintingChang-san armory and barracks; Songdo Wharf rooftop.
Nitro Compounds VerifiedRare$2,500Bombing Run, Artillery Beacon, Advanced UAV, Impact Warhead, Railgun Sentry, Print: Volatile Explosives, Gunsmith Upgrade II, MIA Recovery Discount IINuriGO DRC lab, Citadel prison-yard chem buildings, Imjin storage tents.
Nylon Cloth VerifiedRare$2,0003-Plate Armor Vest, Medium Scavenger Backpack, Medium Secure Backpack, Parachute, Print: Nylon Laminate, Stash Item Upgrade II, Dog Tag Case Upgrade II, Vendor Item Upgrade IICitadel main wings, Deadtown underground holding, casino nightclub, duffels.
Printed Circuit Board VerifiedRare$2,000Night Vision Goggles, Print: Power Regulator, Dog Tag Case Upgrade III, Vendor Item Upgrade I, Epic Ingredient Printing, Power RegulatorHaneul Reactor, electrical substations, Chang-san bunker.
Stock RodRare$500Door Breacher Charge, Bomb Glider, Print: Turned Components, Stash Item Upgrade III, Stash Weapon Upgrade IImjin rice mill, Hajin construction zone, Namjjog Station, tool chests.
Structural Alloy VerifiedRare$1,5002-Plate Helmet Armor Vest, Small Secure Backpack, Large Backpack, UAV, Print: Alloyed Plating, Stash Weapon Upgrade II, Dog Tag Case Upgrade IIIChang-san hangar and repair bay; Bubun Yard.
Alloyed Plating VerifiedEpic$4,5003-Plate Helmet Armor Vest, Medium Secure Backpack, Large Secure Backpack, Stash Item Upgrade III, Stash Item Upgrade IVChang-san hangar, repair bay, Bubun Yard; printable after Epic printing.
Ballistic Fabric VerifiedEpic$1,5003-Plate Armor Vest, Tempered Armor Vest, MIA Recovery Discount IVChang-san armory and barracks; Songdo Wharf rooftop.
Comms Module VerifiedEpic$9,000Fulton Drop Marker, Advanced UAV, Stash Weapon Upgrade I, Gunsmith Upgrade II, MIA Recovery Discount III, Uncommon Ingredient PrintingServer rooms and Deadtown buildings.
Nylon Laminate VerifiedEpic$3,000Large Backpack, Large Scavenger Backpack, Secure Scavenger Backpack, MIA Recovery Discount IVSame spots as Nylon Cloth; military holding and upscale areas.
Power Regulator VerifiedEpic$1,500Revive Pistol, Railgun Sentry, Elite Night Vision Goggles, Stash Item Upgrade II, Gunsmith Upgrade I, MIA Recovery Discount III, Dog Tag Case Upgrade II, Dog Tag Case Upgrade III, Sentry Gun, NVGsHaneul Reactor and electrical substations.
Stabilized Reagents VerifiedEpic$7,500Self-Revive Kit, 3-Plate Ballistic Gel Vest, Stash Weapon Upgrade III, Dog Tag Case Upgrade IVMirae General Hospital and medical tents.
Turned Components VerifiedEpic$4,500Impact Warhead, Parachute, Stash Item Upgrade IV, Stash Weapon Upgrade IIImjin rice mill, construction zone, Namjjog Station, industrial lockers.
Volatile Explosives VerifiedEpic$6,000Door Breacher Charge, Artillery Beacon, Crossfire, Stash Weapon Upgrade IIINuriGO DRC lab, Citadel prison yard, Imjin storage tents, hidden caches.
Experimental CompoundsLegendary$3,500Door Breacher Charge, 3-Plate Ballistic Gel Vest, Stash Item Upgrade IV, Dog Tag Case Upgrade IVOccasional Commander drop; reported on the Imjin Farmland road.
Military Composites VerifiedLegendary$3,500Tempered Armor Vest, Secure Scavenger Backpack, Gunsmith Upgrade II, Epic Ingredient PrintingReported as a Colossus drop only.
Prototype RF ModuleLegendary—Large Secure Backpack, Fulton Drop Marker, Crossfire, MIA Recovery Discount IV, Vendor Item Upgrade IReported as a Deathstalker drop only.
Nano-Structured Alloy——3-Plate Helmet Armor Vest, Stash Weapon Upgrade III, Vendor Item Upgrade IIReported as a tank drop only.

Extract these

Unlock items & resources

Weapon Manual

Used up on exfil; lets you buy that gun at the Gunsmith repeatedly and pays 5,000 DMZ Cash. Can be passed to a squadmate mid-match.

Recipe

Used up on exfil; adds a 3D Printer recipe and pays 5,000 DMZ Cash.

Weapon Blueprint

From Vault Edition or store bundles; shows under Buy New Weapon. Lost for good if you die carrying it; reportedly rebuyable at a discount.

Survival Kit

Open at the FOB to send contents to the Stash. Unopened kits stack without limit. Types: Deployment, Triage, Armor, Equipment, SERE.

Lieutenant Dog Tag Case

Always dropped by a Lieutenant; shows your position on the Tac-Map. Extract it to progress the Boss Board. The kill pays 10,000.

Dog Tag Case

FOB station unlocked at DMZ level 20; stores extracted player tags and pays bounties. Upgrade I adds 20 slots.

Weapon Insurance Contract

Deployment supply from the Vault Edition kit; exact effect not documented.

Operator Rescue Beacon

Deployment supply from the Vault Edition kit; exact effect not documented.

Irradiated Container

Ultra-rarity container that may hold manuals and gear; single-source listing.

Synthetics

Auto-salvaged from junk into the backpack resource pouch; no stash slot. Core input for backpacks, vests and tacticals; 20 with 20 Metals prints Rigid Synthetics.

Electronics

Auto-salvaged; feeds field upgrades, drones, NVGs and fire support. 100 plus 3 CPU prints a Comms Module after Epic printing.

Chemicals

Auto-salvaged; most-used resource, in medical items, lethals and tacticals. 30 goes into every Medkit.

Metals

Auto-salvaged; used for lethals, vests, backpacks. Not the same as the Reactive Metals ingredient.