Sector 03 · Hajin
Map intel
The Hajin Tac Map with every location, key room, boss spawn, tower and exfil we can place. Tap a marker for what’s there and tick it off when you’ve cleared it.
82 locations · 16 regions · 163 features · grid 10 × 9 · In-game Tac Map: letters A–J run west to east, numbers 1–9 north to south (official example D7 = Imjin Farmland). Key cards and pings quote these squares. Fan maps that number rows 0–9 or 1–10 sit about one row north of the in-game squares.
Hajin
Regions
Named areas, their grid squares and what’s inside. Tap a location to find it on the map.
Legend
What the markers mean
Tac Map Grid
Letters A-J run west to east, numbers 1-9 north to south; official anchor D7 = Imjin Farmland / Rice Mill. Fan maps disagree by one row near square edges.
Exfil · 24
Green-smoke helicopter pickup site. Sites are fixed on the map; each match only a few of them are live (three in the captured match). Call the heli, hold the zone until it lands, board and ride out to keep your loot.
Final Exfil · 3
Late-match exfil at the map edge that stays open after the radiation storm closes the rest. Final Intel trait marks it from the start.
UAV Tower · 14
Defended comms mast. Activate it to finish a Side Op, earn DMZ Cash and pulse nearby players and AI on the Tac Map.
SAM Site · 14
Missile battery. Hack its laptop and defend during the capture bar; it then auto-fires at enemy aircraft until AI retake it.
Lieutenant Hunt Tower · 5
Tall comms tower (orange tower icon with a skull). Climb the ladder and use the rooftop laptop to reveal the nearest Lieutenant's area (Hunter Order).
Police Station · 5
Blue building with military gear, Military Containers and a key-locked basement Armory. Used by the Hostile Force Order.
Clinic · 8
Green-marked building stocked with medical loot: bandages, medkits, triage items.
Fire Station · 6
Red-marked building where Radiation Gear (hazmat suit) and Parachutes spawn; expect AI inside.
Gas Station · 18
Repair and refuel ground vehicles or aircraft and refill a carried Gas Can.
Marine Gas Station · 6
Waterfront jetty with two pumps that repairs and refuels boats, also refills Gas Cans.
Compound · 6
Fortified tent-icon camp with about 10-12 AI, better loot, intel, often a safe and sometimes an armored LTV.
Fortress · 7
Stronghold-style POI building with the heaviest AI defence and best loot; several host Lieutenants or vaults.
Bounty Station · 3
Rugged laptop listing Wanted operators for free; pay DMZ Cash for target intel or to reduce your own bounty.
Dynamic Op Phone · 3
Ringing field phone with an ACTIVATE prompt that starts a Dynamic Operation mid-match without returning to the FOB.
Ammo & Armor Cache · 28
Crate that restocks ammo and armor plates, then goes on cooldown (about 60 s); often inside compounds.
Radiation Zone
Red-core, yellow-border map icon. Yellow zones wear masks slowly, red zones fast; Radiation Blockers (60 s) only help in yellow. Reactor needs hazmat plus mask.
Safe · 11
Electronic-lock safe opened by holding interact, no key. In compounds look by the guard-tower desk or in the largest building; holds cash, intel, sometimes Manuals.
DRC Locker · 3
Defense Research Center locker opened only by its own named key; contents vary and may include Manuals or Ultra gear.
K9 Core Terminal · 2
Door terminal powered by four intact blue K9 Battery Cores looted from robot dogs before they self-destruct; cores in the backpack do not count.
Vault
Keyed or coded strongrooms (casino counting room, bank vaults, armories) holding cash, intel documents, weapons and sometimes Manuals.
Silo Bunker · 6
Hidden missile bunkers under Chang-san Air Base; DMZ Radar maps six, no public grids or loot tables yet.
Triangulation Transmitter Spot · 3
Three Order objectives: plant transmitters on two marked radio towers and on the raised roof of La Grande Vie.
Lost Supply Drop · 10
Red-smoke crate, sometimes hanging from scenery, recovered for the Secure Lost Supply Drop Side Op and Crashed Crate Order.
Loot Radio Tower
Climbable radio mast with a container at the top; completing it is a Side Op counted by the Crashed Crate Order.
Buy Station
No in-match buy stations found; purchases happen at the FOB Vendor and Gunsmith between deployments.
Infil
Deploy station at the FOB; paid vehicle infils: Dagor $5,000, LTV $25,000, Helicopter $50,000, Cargo Plane $100,000.
Getting out
Exfils
- Standard exfil is the Twin Heli (the automated Monarch): find a green-smoke site, press Call Exfil Helicopter, hold the zone, board, and stay aboard until it lifts.
- Active sites are drawn from a larger pool each match, so a pin on a reference map is not guaranteed to be live; check the Tac Map on landing.
- AllThingsHow reports three random heli exfils per match, those nearest the radiation closing first; no official count exists.
- Reference databases differ: DMZ Codex maps 24 exfil pins (3 labelled final), DMZ Radar 18 (2 final); only a few are live in any match.
- Timing from gameplay captures: roughly one minute from the call to touchdown, then about a 35-second EXFIL DEPARTING window to board.
- CODMunity's launch numbers: a solo stepping on the pad starts a 5-second countdown; a squad waits 30-45 seconds for everyone, then 5 seconds.
- Calling the heli is loud and the smoke is visible from far away, so rival squads and AI reinforcements (sometimes an enemy heli) converge on exfils.
- A final exfil opens late at the map edge and is the only exit once the storm swallows regular sites; waiting for it can push a run past 40 minutes.
12 more
- The storm spreads from a random yellow circle shown at match start toward the map edge, hinting where the final exfil sits; Final Intel marks it from the start.
- When the radiation countdown expires the map shuts down; exfil stops working in any area the storm already covers.
- Exfil Flare: crafted or looted consumable that summons a heli to your position outdoors, but it is extremely loud and bright; may fail on some roofs.
- Fulton balloon: guides disagree. Shopping Hacks' rooftop AIR TRNSP crate lifts the squad after a ~10-second countdown; other guides say a Fulton kit only sends attached items to the Stash.
- Expedited Extraction is a Minor Survivalist trait that makes extractions arrive faster; no measured saving has been published, and it may not affect Fulton.
- Die Hard (Survivalist) auto-calls the exfil if you reach it in Last Stand and removes the bleed-out limit there.
- Failed exfil: the Operator goes MIA and everything outside Secure Slots is lost; XP earned in the run is kept.
- Destroyed exfil chopper: no guide documents the outcome yet (unverified). Hacked SAM sites do fire at aircraft; the Oct 24 patch fixed the heli vanishing with players aboard.
- Story missions bring their own exits: Silent Ledger and Critical Extraction send a chopper, Iron Citadel parks one by the base fence.
- Shopping Hacks leaves by the NuriGO rooftop Fulton crate; Sky Heist ends in a player-flown heavy helicopter at a timed waypoint.
- No vehicle or boat exfil exists; infil is on foot (free) or by paid Dagor ($5,000), LTV ($25,000), Helicopter ($50,000) or Cargo Plane ($100,000).
- Exfil quickly after killing a Lieutenant: their Dog Tag Case broadcasts your position. The Investor trait adds extra cash on extraction.
Weapon Manuals
Known Manual spawns
| Weapon Manual | Where | Grid |
|---|---|---|
| Sang 9mm | Blue duffel bag on a passenger seat of the moving train; board from the Imjin Farmland tracks on its Cheongun Outskirts run. | — |
| Type 73 | Blue duffel bag in the Chang-san Air Base barracks (Critical threat). | B5 |
| APOC-338 | Seen once inside the Shopping DRC Locker in the robotics lab under NuriGO Mall. | H5 |
| PPSh-41 | Weapons Locker inside the keyed Vault Armory in the Heavenly Luck Casino parking garage. | F4 |
| Any | Three safe rooms at Cheonwang Peak Array can hold gold bars, keys, printer resources or Manuals. | F6 |
| Any | Lockers and duffel bags in the three barracks buildings of The Citadel, 14th Political Prison. | B3 |
| Any | The moving Hajin train's many small seat containers carry ammo, printer resources and sometimes Manuals. | — |
| Unspecified Manuals | Irradiated Ultra container at Haneul Nuclear Reactor, opened after decontamination. | I4 |
| Any | Military Containers in Police Stations (badge icon) and Compounds (tent icon), safes, and key-locked rooms carry the best odds. | — |
| Any | Lieutenant and Commander kills and the Boss Board are other reported sources. | — |
Receipts
Where this comes from
Sources (81)
- MW4 DMZ Map: Hajin POIs, grid, services (CodCentral)
- MW4 DMZ Hajin deep dive, threat levels and pinged spots (CodCentral)
- MW4 DMZ keys with grid squares (CodCentral)
- DMZ Deep Dive Part 1: Tour of Hajin (Call of Duty)
- Hajin locations database (DMZ Codex)
- Hajin interactive map (DMZ Codex)
- Keys database (DMZ Codex)
- 14th Political Prison (DMZ Codex)
- Chang-san Air Base (DMZ Codex)
- Deadtown (DMZ Codex)
- Imjin Farmland (DMZ Codex)
- The Grid (DMZ Codex)
- Songdo Wharf (DMZ Codex)
- NuriGO Mall (DMZ Codex)
- Hajin interactive map and threat zones (CODMunity)
- How the CODMunity map grid works
- Hajin locations (DMZ Tracker)
- Hajin Tac Map marker counts (DMZ Tracker)
- Tank Depot (DMZ Tracker)
- Locations overview (DMZ Radar)
- Keys overview (DMZ Radar)
- Hajin map with key grids (dmzmap.com)
- Hajin map, 8x8 estimate (mw4map.com)
- Hajin map guide with C6 fire station (allthings.how)
- Key cards quoted with grid prefixes (allthings.how)
- All police station locations in MW4 DMZ (esports.gg)
- Hajin bosses, FOB and extraction (games.gg)
- Hajin map POIs revealed (Dexerto)
- Lieutenant Hunt Tower guide (dtgre.com)
- Deadtown location guide with B7 keys (dmzmap.com)
- Songdo Wharf location guide (dmzmap.com)
- Cheonwang Peak Array location guide (dmzmap.com)
- SAM site locations (allthings.how)
- Jang-ui location guide (allthings.how)
- Bosses overview (CODMunity)
- DMZ Deep Dive Part 1: Tour of Duty - Hajin (Call of Duty blog)
- DMZ Codex - Services overview
- DMZ Codex - Exfils
- DMZ Codex - UAV Towers
- DMZ Codex - SAM Sites
- DMZ Codex - Lieutenant Hunts
- DMZ Codex - Police Stations
- DMZ Codex - Clinics
- DMZ Codex - Fire Stations
- DMZ Codex - Gas Stations
- DMZ Codex - Marine Gas Stations
- DMZ Codex - Compounds
- DMZ Codex - Bounty Stations
- DMZ Codex - Dynamic Ops Phone
- DMZ Codex - Hajin map guide
- DMZ Codex - Exfil guide
- DMZ Codex - Exfil locations mechanic
- DMZ Codex - Safes and Robbery guide
- DMZ Codex - DRC Lockers guide
- DMZ Codex - Hunter / Lieutenant Hunt Tower guide
- DMZ Codex - Police Station locations guide
- DMZ Codex - Radiation and Gas Mask guide
- DMZ Codex - Dynamic Ops and Side Ops guide
- DMZ Codex - Crashed Crate: Lost Supply Drops and Loot Radio Tower
- DMZ Codex - Vendor guide
- DMZ Codex - Dead Man's Cache walkthrough
- CODMunity - DMZ guide
- DMZ Radar - Hajin map
- DMZ Radar - Exfil guide
- DMZ Radar - Radiation guide
- Expel - MW4 DMZ beginner's guide
- AllThingsHow - Weapon Manual and recipe locations
- AllThingsHow - Exfil guide (helicopter and Fulton)
- AllThingsHow - Operation Shopping Hacks walkthrough
- AllThingsHow - Hajin gameplay and loot overview
- PlayNews - K9 Battery Cores
- Dexerto - How to exfil
- Gfinity - How to extract/exfil
- Detonated - How to find DMZ Weapon Manuals
- AllThingsHow - Vault Armory location and Weapon Manual
- AllThingsHow - The Chemist at Haneul Nuclear Reactor
- GameSpot - Best hot spots and loot locations
- esports.gg - How to find and open a safe
- DMZ Codex - Triangulation transmitter guide
- DMZ Codex - Compounds clearing guide
- CODMunity - Deadtown location page