Sector 03 · Hajin

Map intel

The Hajin Tac Map with every location, key room, boss spawn, tower and exfil we can place. Tap a marker for what’s there and tick it off when you’ve cleared it.

82 locations · 16 regions · 163 features · grid 10 × 9 · In-game Tac Map: letters A–J run west to east, numbers 1–9 north to south (official example D7 = Imjin Farmland). Key cards and pings quote these squares. Fan maps that number rows 0–9 or 1–10 sit about one row north of the in-game squares.

Hajin

Regions

Named areas, their grid squares and what’s inside. Tap a location to find it on the map.

Legend

What the markers mean

Tac Map Grid

Letters A-J run west to east, numbers 1-9 north to south; official anchor D7 = Imjin Farmland / Rice Mill. Fan maps disagree by one row near square edges.

Exfil · 24

Green-smoke helicopter pickup site. Sites are fixed on the map; each match only a few of them are live (three in the captured match). Call the heli, hold the zone until it lands, board and ride out to keep your loot.

Final Exfil · 3

Late-match exfil at the map edge that stays open after the radiation storm closes the rest. Final Intel trait marks it from the start.

UAV Tower · 14

Defended comms mast. Activate it to finish a Side Op, earn DMZ Cash and pulse nearby players and AI on the Tac Map.

SAM Site · 14

Missile battery. Hack its laptop and defend during the capture bar; it then auto-fires at enemy aircraft until AI retake it.

Lieutenant Hunt Tower · 5

Tall comms tower (orange tower icon with a skull). Climb the ladder and use the rooftop laptop to reveal the nearest Lieutenant's area (Hunter Order).

Police Station · 5

Blue building with military gear, Military Containers and a key-locked basement Armory. Used by the Hostile Force Order.

Clinic · 8

Green-marked building stocked with medical loot: bandages, medkits, triage items.

Fire Station · 6

Red-marked building where Radiation Gear (hazmat suit) and Parachutes spawn; expect AI inside.

Gas Station · 18

Repair and refuel ground vehicles or aircraft and refill a carried Gas Can.

Marine Gas Station · 6

Waterfront jetty with two pumps that repairs and refuels boats, also refills Gas Cans.

Compound · 6

Fortified tent-icon camp with about 10-12 AI, better loot, intel, often a safe and sometimes an armored LTV.

Fortress · 7

Stronghold-style POI building with the heaviest AI defence and best loot; several host Lieutenants or vaults.

Bounty Station · 3

Rugged laptop listing Wanted operators for free; pay DMZ Cash for target intel or to reduce your own bounty.

Dynamic Op Phone · 3

Ringing field phone with an ACTIVATE prompt that starts a Dynamic Operation mid-match without returning to the FOB.

Ammo & Armor Cache · 28

Crate that restocks ammo and armor plates, then goes on cooldown (about 60 s); often inside compounds.

Radiation Zone

Red-core, yellow-border map icon. Yellow zones wear masks slowly, red zones fast; Radiation Blockers (60 s) only help in yellow. Reactor needs hazmat plus mask.

Safe · 11

Electronic-lock safe opened by holding interact, no key. In compounds look by the guard-tower desk or in the largest building; holds cash, intel, sometimes Manuals.

DRC Locker · 3

Defense Research Center locker opened only by its own named key; contents vary and may include Manuals or Ultra gear.

K9 Core Terminal · 2

Door terminal powered by four intact blue K9 Battery Cores looted from robot dogs before they self-destruct; cores in the backpack do not count.

Vault

Keyed or coded strongrooms (casino counting room, bank vaults, armories) holding cash, intel documents, weapons and sometimes Manuals.

Silo Bunker · 6

Hidden missile bunkers under Chang-san Air Base; DMZ Radar maps six, no public grids or loot tables yet.

Triangulation Transmitter Spot · 3

Three Order objectives: plant transmitters on two marked radio towers and on the raised roof of La Grande Vie.

Lost Supply Drop · 10

Red-smoke crate, sometimes hanging from scenery, recovered for the Secure Lost Supply Drop Side Op and Crashed Crate Order.

Loot Radio Tower

Climbable radio mast with a container at the top; completing it is a Side Op counted by the Crashed Crate Order.

Buy Station

No in-match buy stations found; purchases happen at the FOB Vendor and Gunsmith between deployments.

Infil

Deploy station at the FOB; paid vehicle infils: Dagor $5,000, LTV $25,000, Helicopter $50,000, Cargo Plane $100,000.

Getting out

Exfils

  • Standard exfil is the Twin Heli (the automated Monarch): find a green-smoke site, press Call Exfil Helicopter, hold the zone, board, and stay aboard until it lifts.
  • Active sites are drawn from a larger pool each match, so a pin on a reference map is not guaranteed to be live; check the Tac Map on landing.
  • AllThingsHow reports three random heli exfils per match, those nearest the radiation closing first; no official count exists.
  • Reference databases differ: DMZ Codex maps 24 exfil pins (3 labelled final), DMZ Radar 18 (2 final); only a few are live in any match.
  • Timing from gameplay captures: roughly one minute from the call to touchdown, then about a 35-second EXFIL DEPARTING window to board.
  • CODMunity's launch numbers: a solo stepping on the pad starts a 5-second countdown; a squad waits 30-45 seconds for everyone, then 5 seconds.
  • Calling the heli is loud and the smoke is visible from far away, so rival squads and AI reinforcements (sometimes an enemy heli) converge on exfils.
  • A final exfil opens late at the map edge and is the only exit once the storm swallows regular sites; waiting for it can push a run past 40 minutes.
12 more
  • The storm spreads from a random yellow circle shown at match start toward the map edge, hinting where the final exfil sits; Final Intel marks it from the start.
  • When the radiation countdown expires the map shuts down; exfil stops working in any area the storm already covers.
  • Exfil Flare: crafted or looted consumable that summons a heli to your position outdoors, but it is extremely loud and bright; may fail on some roofs.
  • Fulton balloon: guides disagree. Shopping Hacks' rooftop AIR TRNSP crate lifts the squad after a ~10-second countdown; other guides say a Fulton kit only sends attached items to the Stash.
  • Expedited Extraction is a Minor Survivalist trait that makes extractions arrive faster; no measured saving has been published, and it may not affect Fulton.
  • Die Hard (Survivalist) auto-calls the exfil if you reach it in Last Stand and removes the bleed-out limit there.
  • Failed exfil: the Operator goes MIA and everything outside Secure Slots is lost; XP earned in the run is kept.
  • Destroyed exfil chopper: no guide documents the outcome yet (unverified). Hacked SAM sites do fire at aircraft; the Oct 24 patch fixed the heli vanishing with players aboard.
  • Story missions bring their own exits: Silent Ledger and Critical Extraction send a chopper, Iron Citadel parks one by the base fence.
  • Shopping Hacks leaves by the NuriGO rooftop Fulton crate; Sky Heist ends in a player-flown heavy helicopter at a timed waypoint.
  • No vehicle or boat exfil exists; infil is on foot (free) or by paid Dagor ($5,000), LTV ($25,000), Helicopter ($50,000) or Cargo Plane ($100,000).
  • Exfil quickly after killing a Lieutenant: their Dog Tag Case broadcasts your position. The Investor trait adds extra cash on extraction.

Weapon Manuals

Known Manual spawns

Weapon ManualWhereGrid
Sang 9mmBlue duffel bag on a passenger seat of the moving train; board from the Imjin Farmland tracks on its Cheongun Outskirts run.—
Type 73Blue duffel bag in the Chang-san Air Base barracks (Critical threat).B5
APOC-338Seen once inside the Shopping DRC Locker in the robotics lab under NuriGO Mall.H5
PPSh-41Weapons Locker inside the keyed Vault Armory in the Heavenly Luck Casino parking garage.F4
AnyThree safe rooms at Cheonwang Peak Array can hold gold bars, keys, printer resources or Manuals.F6
AnyLockers and duffel bags in the three barracks buildings of The Citadel, 14th Political Prison.B3
AnyThe moving Hajin train's many small seat containers carry ammo, printer resources and sometimes Manuals.—
Unspecified ManualsIrradiated Ultra container at Haneul Nuclear Reactor, opened after decontamination.I4
AnyMilitary Containers in Police Stations (badge icon) and Compounds (tent icon), safes, and key-locked rooms carry the best odds.—
AnyLieutenant and Commander kills and the Boss Board are other reported sources.—

Receipts

Where this comes from

Sources (81)